[Mesa-dev] [PATCH] tgsi/scan: add tgsi_shader_info::reads_samplemask
Marek Olšák
maraeo at gmail.com
Tue Jan 26 12:47:01 PST 2016
From: Marek Olšák <marek.olsak at amd.com>
---
src/gallium/auxiliary/tgsi/tgsi_scan.c | 2 ++
src/gallium/auxiliary/tgsi/tgsi_scan.h | 1 +
2 files changed, 3 insertions(+)
diff --git a/src/gallium/auxiliary/tgsi/tgsi_scan.c b/src/gallium/auxiliary/tgsi/tgsi_scan.c
index 7a02e27..687fb54 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_scan.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_scan.c
@@ -377,6 +377,8 @@ tgsi_scan_shader(const struct tgsi_token *tokens,
info->reads_position = TRUE;
else if (semName == TGSI_SEMANTIC_FACE)
info->uses_frontface = TRUE;
+ else if (semName == TGSI_SEMANTIC_SAMPLEMASK)
+ info->reads_samplemask = TRUE;
}
else if (file == TGSI_FILE_OUTPUT) {
info->output_semantic_name[reg] = (ubyte) semName;
diff --git a/src/gallium/auxiliary/tgsi/tgsi_scan.h b/src/gallium/auxiliary/tgsi/tgsi_scan.h
index b0b423a..0541255 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_scan.h
+++ b/src/gallium/auxiliary/tgsi/tgsi_scan.h
@@ -81,6 +81,7 @@ struct tgsi_shader_info
ubyte colors_written;
boolean reads_position; /**< does fragment shader read position? */
boolean reads_z; /**< does fragment shader read depth? */
+ boolean reads_samplemask; /**< does fragment shader read sample mask? */
boolean writes_z; /**< does fragment shader write Z value? */
boolean writes_stencil; /**< does fragment shader write stencil value? */
boolean writes_samplemask; /**< does fragment shader write sample mask? */
--
2.1.4
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