[Mesa-dev] [PATCH] glsl: double-precision values don't support interpolation

Samuel Iglesias Gonsálvez siglesias at igalia.com
Wed Jan 27 05:55:49 PST 2016


ARB_gpu_shader_fp64 spec says:

  "This extension does not support interpolation of double-precision
  values; doubles used as fragment shader inputs must be qualified as
  "flat"."

Fixes the regressions added by commit 781d278:

arb_gpu_shader_fp64-double-gettransformfeedbackvarying
arb_gpu_shader_fp64-tf-interleaved
arb_gpu_shader_fp64-tf-interleaved-aligned
arb_gpu_shader_fp64-tf-separate

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93878
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
---
 src/compiler/glsl/link_varyings.cpp | 9 +++++++--
 1 file changed, 7 insertions(+), 2 deletions(-)

diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index 264b69c..a4c730f 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -967,11 +967,16 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
       return;
    }
 
-   if ((consumer_var == NULL && producer_var->type->contains_integer()) ||
+   bool needs_flat_qualifier = consumer_var == NULL &&
+      (producer_var->type->contains_integer() ||
+       producer_var->type->contains_double());
+
+   if (needs_flat_qualifier ||
        (consumer_stage != -1 && consumer_stage != MESA_SHADER_FRAGMENT)) {
       /* Since this varying is not being consumed by the fragment shader, its
        * interpolation type varying cannot possibly affect rendering.
-       * Also, this variable is non-flat and is (or contains) an integer.
+       * Also, this variable is non-flat and is (or contains) an integer
+       * or a double.
        * If the consumer stage is unknown, don't modify the interpolation
        * type as it could affect rendering later with separate shaders.
        *
-- 
2.5.0



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