[Mesa-dev] [PATCH 1/2] mesa: call build_program_resource_list inside Driver.LinkShader

Marek Olšák maraeo at gmail.com
Sat Jan 30 06:48:34 PST 2016


From: Marek Olšák <marek.olsak at amd.com>

to allow LinkShader to free the GLSL IR.
---
 src/compiler/glsl/program.h                | 5 ++++-
 src/mesa/drivers/dri/i965/brw_link.cpp     | 2 ++
 src/mesa/program/ir_to_mesa.cpp            | 4 ++--
 src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 3 +++
 4 files changed, 11 insertions(+), 3 deletions(-)

diff --git a/src/compiler/glsl/program.h b/src/compiler/glsl/program.h
index 64f5463..31bb9aa 100644
--- a/src/compiler/glsl/program.h
+++ b/src/compiler/glsl/program.h
@@ -22,12 +22,15 @@
  * OTHER DEALINGS IN THE SOFTWARE.
  */
 
-#include "main/core.h"
 
 #ifdef __cplusplus
 extern "C" {
 #endif
 
+struct gl_context;
+struct gl_shader;
+struct gl_shader_program;
+
 extern void
 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
 			  bool dump_ast, bool dump_hir);
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
index db4ba88..66520a4 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -27,6 +27,7 @@
 #include "brw_nir.h"
 #include "brw_program.h"
 #include "compiler/glsl/ir_optimization.h"
+#include "compiler/glsl/program.h"
 #include "program/program.h"
 #include "main/shaderapi.h"
 #include "main/uniforms.h"
@@ -282,5 +283,6 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
    if (brw->precompile && !brw_shader_precompile(ctx, shProg))
       return false;
 
+   build_program_resource_list(shProg);
    return true;
 }
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index c9c3044..403803b 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -31,6 +31,7 @@
 
 #include <stdio.h>
 #include "main/compiler.h"
+#include "main/macros.h"
 #include "main/mtypes.h"
 #include "main/shaderapi.h"
 #include "main/shaderobj.h"
@@ -2933,6 +2934,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
       _mesa_reference_program(ctx, &linked_prog, NULL);
    }
 
+   build_program_resource_list(prog);
    return prog->LinkStatus;
 }
 
@@ -2961,8 +2963,6 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
    if (prog->LinkStatus) {
       if (!ctx->Driver.LinkShader(ctx, prog)) {
 	 prog->LinkStatus = GL_FALSE;
-      } else {
-         build_program_resource_list(prog);
       }
    }
 
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index f5b8c33..d98627f 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -34,6 +34,7 @@
 
 #include "compiler/glsl/glsl_parser_extras.h"
 #include "compiler/glsl/ir_optimization.h"
+#include "compiler/glsl/program.h"
 
 #include "main/errors.h"
 #include "main/shaderobj.h"
@@ -5923,6 +5924,8 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
       validate_ir_tree(ir);
    }
 
+   build_program_resource_list(prog);
+
    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
       struct gl_program *linked_prog;
 
-- 
2.1.4



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