[Mesa-dev] [PATCH 2/3] mesa: use geometric helper for computing min samples
Ilia Mirkin
imirkin at alum.mit.edu
Sat Jan 30 21:58:05 PST 2016
In case we have a draw buffer without attachments, we should be looking
at the default number of samples.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
Still doesn't work properly on nvc0, but at least the right number of min samples gets passed along.
src/mesa/program/program.c | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)
diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c
index 0e78e6a..27867c4 100644
--- a/src/mesa/program/program.c
+++ b/src/mesa/program/program.c
@@ -31,6 +31,7 @@
#include "main/glheader.h"
#include "main/context.h"
+#include "main/framebuffer.h"
#include "main/hash.h"
#include "main/macros.h"
#include "program.h"
@@ -534,14 +535,14 @@ _mesa_get_min_invocations_per_fragment(struct gl_context *ctx,
* forces per-sample shading"
*/
if (prog->IsSample && !ignore_sample_qualifier)
- return MAX2(ctx->DrawBuffer->Visual.samples, 1);
+ return MAX2(_mesa_geometric_samples(ctx->DrawBuffer), 1);
if (prog->Base.SystemValuesRead & (SYSTEM_BIT_SAMPLE_ID |
SYSTEM_BIT_SAMPLE_POS))
- return MAX2(ctx->DrawBuffer->Visual.samples, 1);
+ return MAX2(_mesa_geometric_samples(ctx->DrawBuffer), 1);
else if (ctx->Multisample.SampleShading)
return MAX2(ceil(ctx->Multisample.MinSampleShadingValue *
- ctx->DrawBuffer->Visual.samples), 1);
+ _mesa_geometric_samples(ctx->DrawBuffer)), 1);
else
return 1;
}
--
2.4.10
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