[Mesa-dev] [PATCH 09/36] i965/blorp: Make sample count asserts a bit more lazy

Jason Ekstrand jason at jlekstrand.net
Fri Jul 1 15:13:43 UTC 2016


On Jun 30, 2016 10:14 PM, "Pohjolainen, Topi" <topi.pohjolainen at intel.com>
wrote:
>
> On Thu, Jun 30, 2016 at 06:57:39AM -0700, Jason Ekstrand wrote:
> >    On Jun 29, 2016 11:07 PM, "Pohjolainen, Topi"
> >    <[1]topi.pohjolainen at intel.com> wrote:
> >    >
> >    > On Wed, Jun 29, 2016 at 05:37:28PM -0700, Jason Ekstrand wrote:
> >    > > ---
> >    > >  src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 10 +++++-----
> >    > >  1 file changed, 5 insertions(+), 5 deletions(-)
> >    >
> >    > Could you add some rational here? In the next patch you still use
> >    > MAX2(mt->num_samples, 1) and it looks that it at least should still
> >    work
> >    > without this.
> >
> >    Over time, these will all get replaced with isl_surf.samples which
are
> >    1 for single sampled.  On the other hand, mt->num_samples is zero for
> >    single-sampled.
>
> Does that mean that value zero becomes illegal once we get the value from
> isl_surf?

Yes it does

> >
> >    > >
> >    > > diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
> >    b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
> >    > > index 1e15bd5..257db06 100644
> >    > > --- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
> >    > > +++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
> >    > > @@ -1302,7 +1302,7 @@ brw_blorp_build_nir_shader(struct
brw_context
> >    *brw,
> >    > >     nir_ssa_def *src_pos, *dst_pos, *color;
> >    > >
> >    > >     /* Sanity checks */
> >    > > -   if (key->dst_tiled_w && key->rt_samples > 0) {
> >    > > +   if (key->dst_tiled_w && key->rt_samples > 1) {
> >    > >        /* If the destination image is W tiled and multisampled,
> >    then the thread
> >    > >         * must be dispatched once per sample, not once per pixel.
> >    This is
> >    > >         * necessary because after conversion between W and Y
> >    tiling, there's no
> >    > > @@ -1333,13 +1333,13 @@ brw_blorp_build_nir_shader(struct
> >    brw_context *brw,
> >    > >
> >    > >     /* Make sure layout is consistent with sample count */
> >    > >     assert((key->tex_layout == INTEL_MSAA_LAYOUT_NONE) ==
> >    > > -          (key->tex_samples == 0));
> >    > > +          (key->tex_samples <= 1));
> >    > >     assert((key->rt_layout == INTEL_MSAA_LAYOUT_NONE) ==
> >    > > -          (key->rt_samples == 0));
> >    > > +          (key->rt_samples <= 1));
> >    > >     assert((key->src_layout == INTEL_MSAA_LAYOUT_NONE) ==
> >    > > -          (key->src_samples == 0));
> >    > > +          (key->src_samples <= 1));
> >    > >     assert((key->dst_layout == INTEL_MSAA_LAYOUT_NONE) ==
> >    > > -          (key->dst_samples == 0));
> >    > > +          (key->dst_samples <= 1));
> >    > >
> >    > >     nir_builder b;
> >    > >     nir_builder_init_simple_shader(&b, NULL,
MESA_SHADER_FRAGMENT,
> >    NULL);
> >    > > --
> >    > > 2.5.0.400.gff86faf
> >    > >
> >    > > _______________________________________________
> >    > > mesa-dev mailing list
> >    > > [2]mesa-dev at lists.freedesktop.org
> >    > > [3]https://lists.freedesktop.org/mailman/listinfo/mesa-dev
> >
> > References
> >
> >    1. mailto:topi.pohjolainen at intel.com
> >    2. mailto:mesa-dev at lists.freedesktop.org
> >    3. https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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