[Mesa-dev] [PATCH 09/36] i965/blorp: Make sample count asserts a bit more lazy
Jason Ekstrand
jason at jlekstrand.net
Fri Jul 1 15:13:43 UTC 2016
On Jun 30, 2016 10:14 PM, "Pohjolainen, Topi" <topi.pohjolainen at intel.com>
wrote:
>
> On Thu, Jun 30, 2016 at 06:57:39AM -0700, Jason Ekstrand wrote:
> > On Jun 29, 2016 11:07 PM, "Pohjolainen, Topi"
> > <[1]topi.pohjolainen at intel.com> wrote:
> > >
> > > On Wed, Jun 29, 2016 at 05:37:28PM -0700, Jason Ekstrand wrote:
> > > > ---
> > > > src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 10 +++++-----
> > > > 1 file changed, 5 insertions(+), 5 deletions(-)
> > >
> > > Could you add some rational here? In the next patch you still use
> > > MAX2(mt->num_samples, 1) and it looks that it at least should still
> > work
> > > without this.
> >
> > Over time, these will all get replaced with isl_surf.samples which
are
> > 1 for single sampled. On the other hand, mt->num_samples is zero for
> > single-sampled.
>
> Does that mean that value zero becomes illegal once we get the value from
> isl_surf?
Yes it does
> >
> > > >
> > > > diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
> > b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
> > > > index 1e15bd5..257db06 100644
> > > > --- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
> > > > +++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
> > > > @@ -1302,7 +1302,7 @@ brw_blorp_build_nir_shader(struct
brw_context
> > *brw,
> > > > nir_ssa_def *src_pos, *dst_pos, *color;
> > > >
> > > > /* Sanity checks */
> > > > - if (key->dst_tiled_w && key->rt_samples > 0) {
> > > > + if (key->dst_tiled_w && key->rt_samples > 1) {
> > > > /* If the destination image is W tiled and multisampled,
> > then the thread
> > > > * must be dispatched once per sample, not once per pixel.
> > This is
> > > > * necessary because after conversion between W and Y
> > tiling, there's no
> > > > @@ -1333,13 +1333,13 @@ brw_blorp_build_nir_shader(struct
> > brw_context *brw,
> > > >
> > > > /* Make sure layout is consistent with sample count */
> > > > assert((key->tex_layout == INTEL_MSAA_LAYOUT_NONE) ==
> > > > - (key->tex_samples == 0));
> > > > + (key->tex_samples <= 1));
> > > > assert((key->rt_layout == INTEL_MSAA_LAYOUT_NONE) ==
> > > > - (key->rt_samples == 0));
> > > > + (key->rt_samples <= 1));
> > > > assert((key->src_layout == INTEL_MSAA_LAYOUT_NONE) ==
> > > > - (key->src_samples == 0));
> > > > + (key->src_samples <= 1));
> > > > assert((key->dst_layout == INTEL_MSAA_LAYOUT_NONE) ==
> > > > - (key->dst_samples == 0));
> > > > + (key->dst_samples <= 1));
> > > >
> > > > nir_builder b;
> > > > nir_builder_init_simple_shader(&b, NULL,
MESA_SHADER_FRAGMENT,
> > NULL);
> > > > --
> > > > 2.5.0.400.gff86faf
> > > >
> > > > _______________________________________________
> > > > mesa-dev mailing list
> > > > [2]mesa-dev at lists.freedesktop.org
> > > > [3]https://lists.freedesktop.org/mailman/listinfo/mesa-dev
> >
> > References
> >
> > 1. mailto:topi.pohjolainen at intel.com
> > 2. mailto:mesa-dev at lists.freedesktop.org
> > 3. https://lists.freedesktop.org/mailman/listinfo/mesa-dev
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20160701/2c9266a6/attachment.html>
More information about the mesa-dev
mailing list