[Mesa-dev] [Bug 96358] SSO: wrong interface validation between GS and VS (regresion due to latest gles 3.1)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Jul 5 08:05:31 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=96358
--- Comment #9 from Arek Ruśniak <arek.rusi at gmail.com> ---
Hi Gregory, I have a problem with building mesa with:
https://cgit.freedesktop.org/mesa/mesa/commit/?id=6a524c76f502fe15bb3612065a23ece693aed237
Is that commit related to this bug? If not just tell me then I open new raport.
mesa building time error:
main/uniform_query.cpp: In function 'bool
_mesa_sampler_uniforms_pipeline_are_valid(gl_pipeline_object*)':
main/uniform_query.cpp:1086:47: error: cannot convert 'gl_linked_shader* const'
to 'gl_shader*' in assignment
shader = shProg[idx]->_LinkedShaders[idx];
^
main/uniform_query.cpp:1087:31: error: 'struct gl_shader' has no member named
'Program'
if (!shader || !shader->Program)
^~~~~~~
main/uniform_query.cpp:1090:22: error: 'struct gl_shader' has no member named
'Program'
mask = shader->Program->SamplersUsed;
^~~~~~~
main/uniform_query.cpp:1093:32: error: 'struct gl_shader' has no member named
'SamplerUnits'
GLuint unit = shader->SamplerUnits[s];
^~~~~~~~~~~~
main/uniform_query.cpp:1094:31: error: 'struct gl_shader' has no member named
'SamplerTargets'
GLuint tgt = shader->SamplerTargets[s];
^~~~~~~~~~~~~~
main/uniform_query.cpp:1115:34: error: 'struct gl_shader' has no member named
'num_samplers'
active_samplers += shader->num_samplers;
^~~~~~~~~~~~
make[5]: *** [Makefile:2971: main/uniform_query.lo] Error 1
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