[Mesa-dev] [Bug 96765] BindFragDataLocationIndexed on array fragment shader output.
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Jul 6 19:59:13 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=96765
--- Comment #7 from Corentin Wallez <corentin at wallez.net> ---
Thank you, I'm still figuring out how to test top of tree Mesa and will confirm
if that fixes all the failures.
I've fixed the core profile GL_EXTENSIONS bug locally, will push to the repo.
--
You are receiving this mail because:
You are the assignee for the bug.
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20160706/d06b861d/attachment.html>
More information about the mesa-dev
mailing list