[Mesa-dev] [Bug 96765] BindFragDataLocationIndexed on array fragment shader output.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Jul 6 19:59:13 UTC 2016


--- Comment #7 from Corentin Wallez <corentin at wallez.net> ---
Thank you, I'm still figuring out how to test top of tree Mesa and will confirm
if that fixes all the failures.

I've fixed the core profile GL_EXTENSIONS bug locally, will push to the repo.

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