[Mesa-dev] [PATCH 3/4] radeonsi: use multi-threaded compilation in debug contexts

Marek Olšák maraeo at gmail.com
Thu Jul 7 21:49:57 UTC 2016

On Thu, Jul 7, 2016 at 9:39 AM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
> We only have to stay single-threaded when debug output must be synchronous.
> This yields better parallelism in shader-db runs for me.

shader-db should already get the CPU load to 100% for all cores. It
doesn't seem to possible to get better parallelism than that.


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