[Mesa-dev] [PATCH 3/4] radeonsi: use multi-threaded compilation in debug contexts
nhaehnle at gmail.com
Fri Jul 8 08:58:04 UTC 2016
On 07.07.2016 23:49, Marek Olšák wrote:
> On Thu, Jul 7, 2016 at 9:39 AM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
>> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>> We only have to stay single-threaded when debug output must be synchronous.
>> This yields better parallelism in shader-db runs for me.
> shader-db should already get the CPU load to 100% for all cores. It
> doesn't seem to possible to get better parallelism than that.
I know, though for some reason it didn't always get it for me. I haven't
bothered to look into it so far though.
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