[Mesa-dev] [PATCH 20/87] glsl: cache SSBO uniform storage values
Timothy Arceri
timothy.arceri at collabora.com
Wed Jul 13 02:47:15 UTC 2016
---
src/compiler/glsl/shader_cache.cpp | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index 8aae1c8..639ddb6 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -147,6 +147,10 @@ write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
blob_write_uint32(metadata, prog->UniformStorage[i].array_stride);
blob_write_uint32(metadata, prog->UniformStorage[i].matrix_stride);
blob_write_uint32(metadata, prog->UniformStorage[i].row_major);
+ blob_write_uint32(metadata,
+ prog->UniformStorage[i].top_level_array_size);
+ blob_write_uint32(metadata,
+ prog->UniformStorage[i].top_level_array_stride);
}
}
@@ -183,6 +187,8 @@ read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
uniforms[i].array_stride = blob_read_uint32(metadata);
uniforms[i].matrix_stride = blob_read_uint32(metadata);
uniforms[i].row_major = blob_read_uint32(metadata);
+ uniforms[i].top_level_array_size = blob_read_uint32(metadata);
+ uniforms[i].top_level_array_stride = blob_read_uint32(metadata);
prog->UniformHash->put(i, uniforms[i].name);
}
}
--
2.7.4
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