[Mesa-dev] [PATCH 21/87] glsl: cache subroutine uniform storage value
Timothy Arceri
timothy.arceri at collabora.com
Wed Jul 13 02:47:16 UTC 2016
---
src/compiler/glsl/shader_cache.cpp | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index 639ddb6..6f786ba 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -148,6 +148,8 @@ write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
blob_write_uint32(metadata, prog->UniformStorage[i].matrix_stride);
blob_write_uint32(metadata, prog->UniformStorage[i].row_major);
blob_write_uint32(metadata,
+ prog->UniformStorage[i].num_compatible_subroutines);
+ blob_write_uint32(metadata,
prog->UniformStorage[i].top_level_array_size);
blob_write_uint32(metadata,
prog->UniformStorage[i].top_level_array_stride);
@@ -187,6 +189,7 @@ read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
uniforms[i].array_stride = blob_read_uint32(metadata);
uniforms[i].matrix_stride = blob_read_uint32(metadata);
uniforms[i].row_major = blob_read_uint32(metadata);
+ uniforms[i].num_compatible_subroutines = blob_read_uint32(metadata);
uniforms[i].top_level_array_size = blob_read_uint32(metadata);
uniforms[i].top_level_array_stride = blob_read_uint32(metadata);
prog->UniformHash->put(i, uniforms[i].name);
--
2.7.4
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