[Mesa-dev] [Bug 96853] gl_PrimitiveID is zero when rendering points of size > 1

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Jul 13 17:02:54 UTC 2016


--- Comment #6 from Ilia Mirkin <imirkin at alum.mit.edu> ---
On a quick scan of the logic, the main issue I noticed was that using the
emulated point sprites depends on info->mode (via u_reduced_prim), but instead
it should depend on the output mode of the GS [if present] or DS [if present...
and I know svga doesn't support that yet].

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