[Mesa-dev] [PATCH 01/15] i965: bring back type_size_vec4_times_4()
Timothy Arceri
timothy.arceri at collabora.com
Tue Jul 19 06:33:13 UTC 2016
We will use this for output varyings. To make component
packing simpler we will just treat all varyings as vec4s.
---
src/mesa/drivers/dri/i965/brw_fs.cpp | 13 +++++++++++++
src/mesa/drivers/dri/i965/brw_shader.h | 1 +
2 files changed, 14 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 120d6dd..547a0c2 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -506,6 +506,19 @@ type_size_scalar(const struct glsl_type *type)
return 0;
}
+/**
+ * Returns the number of scalar components needed to store type, assuming
+ * that vectors are padded out to vec4.
+ *
+ * This has the packing rules of type_size_vec4(), but counts components
+ * similar to type_size_scalar().
+ */
+extern "C" int
+type_size_vec4_times_4(const struct glsl_type *type)
+{
+ return 4 * type_size_vec4(type);
+}
+
/* Attribute arrays are loaded as one vec4 per element (or matrix column),
* except for double-precision types, which are loaded as one dvec4.
*/
diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h
index dd9eb2d..e61c080 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.h
+++ b/src/mesa/drivers/dri/i965/brw_shader.h
@@ -294,6 +294,7 @@ struct gl_linked_shader *brw_new_shader(gl_shader_stage stage);
int type_size_scalar(const struct glsl_type *type);
int type_size_vec4(const struct glsl_type *type);
int type_size_dvec4(const struct glsl_type *type);
+int type_size_vec4_times_4(const struct glsl_type *type);
int type_size_vs_input(const struct glsl_type *type);
unsigned tesslevel_outer_components(GLenum tes_primitive_mode);
--
2.7.4
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