[Mesa-dev] [PATCH 02/56] glsl: Don't support integer types for operations that can't handle them
Ian Romanick
idr at freedesktop.org
Tue Jul 19 19:24:21 UTC 2016
From: Ian Romanick <ian.d.romanick at intel.com>
ir_unop_fract already forbade integer types in ir_validate. ir_unop_rcp,
ir_unop_rsq, and ir_unop_sqrt should also forbid them in ir_validate.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/compiler/glsl/ir_constant_expression.cpp | 14 --------------
src/compiler/glsl/ir_validate.cpp | 2 ++
2 files changed, 2 insertions(+), 14 deletions(-)
diff --git a/src/compiler/glsl/ir_constant_expression.cpp b/src/compiler/glsl/ir_constant_expression.cpp
index 3d15a42..b4486dd 100644
--- a/src/compiler/glsl/ir_constant_expression.cpp
+++ b/src/compiler/glsl/ir_constant_expression.cpp
@@ -729,12 +729,6 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
case ir_unop_fract:
for (unsigned c = 0; c < op[0]->type->components(); c++) {
switch (this->type->base_type) {
- case GLSL_TYPE_UINT:
- data.u[c] = 0;
- break;
- case GLSL_TYPE_INT:
- data.i[c] = 0;
- break;
case GLSL_TYPE_FLOAT:
data.f[c] = op[0]->value.f[c] - floor(op[0]->value.f[c]);
break;
@@ -823,14 +817,6 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
case ir_unop_rcp:
for (unsigned c = 0; c < op[0]->type->components(); c++) {
switch (this->type->base_type) {
- case GLSL_TYPE_UINT:
- if (op[0]->value.u[c] != 0.0)
- data.u[c] = 1 / op[0]->value.u[c];
- break;
- case GLSL_TYPE_INT:
- if (op[0]->value.i[c] != 0.0)
- data.i[c] = 1 / op[0]->value.i[c];
- break;
case GLSL_TYPE_FLOAT:
if (op[0]->value.f[c] != 0.0)
data.f[c] = 1.0F / op[0]->value.f[c];
diff --git a/src/compiler/glsl/ir_validate.cpp b/src/compiler/glsl/ir_validate.cpp
index 6331868..f93b4f2 100644
--- a/src/compiler/glsl/ir_validate.cpp
+++ b/src/compiler/glsl/ir_validate.cpp
@@ -260,6 +260,8 @@ ir_validate::visit_leave(ir_expression *ir)
case ir_unop_rcp:
case ir_unop_rsq:
case ir_unop_sqrt:
+ assert(ir->type->base_type == GLSL_TYPE_FLOAT ||
+ ir->type->base_type == GLSL_TYPE_DOUBLE);
assert(ir->type == ir->operands[0]->type);
break;
--
2.5.5
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