[Mesa-dev] [PATCH 1/3] i965/blorp/gen8: Stop multiplying depth by 6 for cubes
Jason Ekstrand
jason at jlekstrand.net
Sat Jul 23 05:39:34 UTC 2016
intel_mipmap_tree::logical_depth0 is now in 2-D slices so there is no need
for us to multiply by 6 when we go to fill out a blorp surface state.
Signed-off-by: Jason Ekstrand <jason at jlekstrand.net>
---
src/mesa/drivers/dri/i965/gen8_blorp.c | 5 +----
1 file changed, 1 insertion(+), 4 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/gen8_blorp.c b/src/mesa/drivers/dri/i965/gen8_blorp.c
index 870b67f..ab9b747 100644
--- a/src/mesa/drivers/dri/i965/gen8_blorp.c
+++ b/src/mesa/drivers/dri/i965/gen8_blorp.c
@@ -526,9 +526,6 @@ gen8_blorp_emit_surface_states(struct brw_context *brw,
mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) ?
MAX2(mt->num_samples, 1) : 1;
- const bool is_cube = mt->target == GL_TEXTURE_CUBE_MAP_ARRAY ||
- mt->target == GL_TEXTURE_CUBE_MAP;
- const unsigned depth = (is_cube ? 6 : 1) * mt->logical_depth0;
const unsigned layer = mt->target != GL_TEXTURE_3D ?
surface->layer / layer_divider : 0;
@@ -537,7 +534,7 @@ gen8_blorp_emit_surface_states(struct brw_context *brw,
.base_level = surface->level,
.levels = mt->last_level - surface->level + 1,
.base_array_layer = layer,
- .array_len = depth - layer,
+ .array_len = mt->logical_depth0 - layer,
.channel_select = {
swizzle_to_scs(GET_SWZ(surface->swizzle, 0)),
swizzle_to_scs(GET_SWZ(surface->swizzle, 1)),
--
2.5.0.400.gff86faf
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