[Mesa-dev] [PATCH] mesa: Make MESA_SHADER_CAPTURE_PATH skip shaders with Name == -1.
Kenneth Graunke
kenneth at whitecape.org
Tue Jul 26 17:03:32 UTC 2016
Shaders with shProg->Name == ~0 (aka 4294967295) are internal meta
shaders that we don't really want to capture.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/main/shaderapi.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index c5c5024..41c3202 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1094,7 +1094,7 @@ _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
/* Capture .shader_test files. */
const char *capture_path = _mesa_get_shader_capture_path();
- if (shProg->Name != 0 && capture_path != NULL) {
+ if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) {
FILE *file;
char filename[PATH_MAX];
--
2.9.0
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