[Mesa-dev] [PATCH] mesa: Make MESA_SHADER_CAPTURE_PATH skip shaders with Name == -1.
mattst88 at gmail.com
Tue Jul 26 19:09:26 UTC 2016
On Tue, Jul 26, 2016 at 10:03 AM, Kenneth Graunke <kenneth at whitecape.org> wrote:
> Shaders with shProg->Name == ~0 (aka 4294967295) are internal meta
> shaders that we don't really want to capture.
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Matt Turner <mattst88 at gmail.com>
There are lots of meta shaders in the internal shader-db that we
should remove. grepping for GL_AMD_vertex_shader_layer will find them.
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