[Mesa-dev] [PATCH 05/15] ddebug: use a debug context for GPU hang debugging only
Marek Olšák
maraeo at gmail.com
Tue Jul 26 21:01:12 UTC 2016
On Mon, Jul 25, 2016 at 1:10 PM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
> On 23.07.2016 02:14, Marek Olšák wrote:
>>
>> From: Marek Olšák <marek.olsak at amd.com>
>>
>> ---
>> src/gallium/drivers/ddebug/dd_screen.c | 3 ++-
>> 1 file changed, 2 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/gallium/drivers/ddebug/dd_screen.c
>> b/src/gallium/drivers/ddebug/dd_screen.c
>> index 46869ab..d4a50ac 100644
>> --- a/src/gallium/drivers/ddebug/dd_screen.c
>> +++ b/src/gallium/drivers/ddebug/dd_screen.c
>> @@ -116,7 +116,8 @@ dd_screen_context_create(struct pipe_screen *_screen,
>> void *priv,
>> struct dd_screen *dscreen = dd_screen(_screen);
>> struct pipe_screen *screen = dscreen->screen;
>>
>> - flags |= PIPE_CONTEXT_DEBUG;
>> + if (dscreen->mode == DD_DETECT_HANGS)
>> + flags |= PIPE_CONTEXT_DEBUG;
>
>
> I don't like this change. Dumping command buffers with the
> GALLIUM_DDEBUG=always option has helped me find state tracking bugs.
OK, I'll drop this patch.
Marek
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