[Mesa-dev] [PATCH v2 03/35] isl/state: Use a valid alignment for 1-D textures
Jason Ekstrand
jason at jlekstrand.net
Tue Jul 26 22:01:54 UTC 2016
The alignment we use doesn't matter (see the comment) but it should at
least be an alignment we can represent with the enums.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
---
src/intel/isl/isl_surface_state.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/intel/isl/isl_surface_state.c b/src/intel/isl/isl_surface_state.c
index d1c8f17..6febcbf 100644
--- a/src/intel/isl/isl_surface_state.c
+++ b/src/intel/isl/isl_surface_state.c
@@ -142,7 +142,7 @@ get_image_alignment(const struct isl_surf *surf)
* true alignment is likely outside the enum range of HALIGN* and
* VALIGN*.
*/
- return isl_extent3d(0, 0, 0);
+ return isl_extent3d(4, 4, 1);
} else {
/* In Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in units
* of surface elements (not pixels nor samples). For compressed formats,
--
2.5.0.400.gff86faf
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