[Mesa-dev] [PATCH v2 03/35] isl/state: Use a valid alignment for 1-D textures

Jason Ekstrand jason at jlekstrand.net
Tue Jul 26 22:01:54 UTC 2016


The alignment we use doesn't matter (see the comment) but it should at
least be an alignment we can represent with the enums.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
---
 src/intel/isl/isl_surface_state.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/intel/isl/isl_surface_state.c b/src/intel/isl/isl_surface_state.c
index d1c8f17..6febcbf 100644
--- a/src/intel/isl/isl_surface_state.c
+++ b/src/intel/isl/isl_surface_state.c
@@ -142,7 +142,7 @@ get_image_alignment(const struct isl_surf *surf)
           * true alignment is likely outside the enum range of HALIGN* and
           * VALIGN*.
           */
-         return isl_extent3d(0, 0, 0);
+         return isl_extent3d(4, 4, 1);
       } else {
          /* In Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in units
           * of surface elements (not pixels nor samples). For compressed formats,
-- 
2.5.0.400.gff86faf



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