[Mesa-dev] [PATCH v2 13/35] i965/blorp: Refactor interleaved multisample destination handling
Pohjolainen, Topi
topi.pohjolainen at intel.com
Wed Jul 27 05:24:02 UTC 2016
On Tue, Jul 26, 2016 at 03:02:04PM -0700, Jason Ekstrand wrote:
> We put all of the code for fake IMS together. This requires moving a bit
> of the program key setup code further down so that it gets the right values
> out of the final surface.
>
> Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
> ---
> src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 71 +++++++++++++---------------
> 1 file changed, 34 insertions(+), 37 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
> index c337a86..03e4984 100644
> --- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
> @@ -1698,28 +1698,6 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
> unreachable("Unrecognized blorp format");
> }
>
> - if (brw->gen > 6) {
> - /* Gen7's rendering hardware only supports the IMS layout for depth and
> - * stencil render targets. Blorp always maps its destination surface as
> - * a color render target (even if it's actually a depth or stencil
> - * buffer). So if the destination is IMS, we'll have to map it as a
> - * single-sampled texture and interleave the samples ourselves.
> - */
> - if (dst_mt->msaa_layout == INTEL_MSAA_LAYOUT_IMS) {
> - params.dst.surf.samples = 1;
> - params.dst.surf.msaa_layout = ISL_MSAA_LAYOUT_NONE;
> - }
> - }
> -
> - if (params.src.surf.samples > 0 && params.dst.surf.samples > 1) {
> - /* We are blitting from a multisample buffer to a multisample buffer, so
> - * we must preserve samples within a pixel. This means we have to
> - * arrange for the WM program to run once per sample rather than once
> - * per pixel.
> - */
> - wm_prog_key.persample_msaa_dispatch = true;
> - }
> -
> /* Scaled blitting or not. */
> wm_prog_key.blit_scaled =
> ((dst_x1 - dst_x0) == (src_x1 - src_x0) &&
> @@ -1759,20 +1737,8 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
> wm_prog_key.src_samples = src_mt->num_samples;
> wm_prog_key.dst_samples = dst_mt->num_samples;
>
> - /* tex_samples and rt_samples are the sample counts that are set up in
> - * SURFACE_STATE.
> - */
> - wm_prog_key.tex_samples = params.src.surf.samples;
> - wm_prog_key.rt_samples = params.dst.surf.samples;
> -
> wm_prog_key.tex_aux_usage = params.src.aux_usage;
>
> - /* tex_layout and rt_layout indicate the MSAA layout the GPU pipeline will
> - * use to access the source and destination surfaces.
> - */
> - wm_prog_key.tex_layout = params.src.surf.msaa_layout;
> - wm_prog_key.rt_layout = params.dst.surf.msaa_layout;
> -
> /* src_layout and dst_layout indicate the true MSAA layout used by src and
> * dst.
> */
> @@ -1809,7 +1775,7 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
> params.wm_inputs.src_z = 0;
> }
>
> - if (params.dst.surf.samples <= 1 && dst_mt->num_samples > 1) {
> + if (brw->gen > 6 && dst_mt->msaa_layout == INTEL_MSAA_LAYOUT_IMS) {
> /* We must expand the rectangle we send through the rendering pipeline,
> * to account for the fact that we are mapping the destination region as
> * single-sampled when it is in fact multisampled. We must also align
> @@ -1822,8 +1788,8 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
> * If it's UMS, then we have no choice but to set up the rendering
> * pipeline as multisampled.
> */
> - assert(dst_mt->msaa_layout == INTEL_MSAA_LAYOUT_IMS);
> - switch (dst_mt->num_samples) {
> + assert(params.dst.surf.msaa_layout = ISL_MSAA_LAYOUT_INTERLEAVED);
==
> + switch (params.dst.surf.samples) {
> case 2:
> params.x0 = ROUND_DOWN_TO(params.x0 * 2, 4);
> params.y0 = ROUND_DOWN_TO(params.y0, 4);
> @@ -1851,6 +1817,16 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
> default:
> unreachable("Unrecognized sample count in brw_blorp_blit_params ctor");
> }
> +
> + /* Gen7's rendering hardware only supports the IMS layout for depth and
> + * stencil render targets. Blorp always maps its destination surface as
> + * a color render target (even if it's actually a depth or stencil
> + * buffer). So if the destination is IMS, we'll have to map it as a
> + * single-sampled texture and interleave the samples ourselves.
> + */
> + params.dst.surf.samples = 1;
> + params.dst.surf.msaa_layout = ISL_MSAA_LAYOUT_NONE;
> +
> wm_prog_key.use_kill = true;
> }
>
> @@ -1952,6 +1928,27 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
> params.src.y_offset /= 2;
> }
>
> + /* tex_samples and rt_samples are the sample counts that are set up in
> + * SURFACE_STATE.
> + */
> + wm_prog_key.tex_samples = params.src.surf.samples;
> + wm_prog_key.rt_samples = params.dst.surf.samples;
> +
> + /* tex_layout and rt_layout indicate the MSAA layout the GPU pipeline will
> + * use to access the source and destination surfaces.
> + */
> + wm_prog_key.tex_layout = params.src.surf.msaa_layout;
> + wm_prog_key.rt_layout = params.dst.surf.msaa_layout;
> +
> + if (params.src.surf.samples > 0 && params.dst.surf.samples > 1) {
> + /* We are blitting from a multisample buffer to a multisample buffer, so
> + * we must preserve samples within a pixel. This means we have to
> + * arrange for the WM program to run once per sample rather than once
> + * per pixel.
> + */
> + wm_prog_key.persample_msaa_dispatch = true;
> + }
> +
> brw_blorp_get_blit_kernel(brw, ¶ms, &wm_prog_key);
>
> params.src.swizzle = src_swizzle;
> --
> 2.5.0.400.gff86faf
>
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