[Mesa-dev] [PATCH v2 25/35] i965/blorp: Map 1-D render targets with DIM_LAYOUT_GEN4_2D as 2D on gen9
Jason Ekstrand
jason at jlekstrand.net
Fri Jul 29 01:35:58 UTC 2016
On Jul 28, 2016 2:41 AM, "Pohjolainen, Topi" <topi.pohjolainen at intel.com>
wrote:
>
> On Tue, Jul 26, 2016 at 03:02:16PM -0700, Jason Ekstrand wrote:
> > The sampling hardware can handle them ok. It just looks at the tiling
to
> > determine whether it's the new gen9 1-D layout or the old one. The
render
> > hardware isn't so smart.
>
> To clarify, this is not needed at this point but prepares for the upcoming
> patches (i.e, prevents regression there)?
Yup. When we start using the actual surf with min lod and stay layer, 1-D
depth surfaces become a bit of a problem.
> > ---
> > src/mesa/drivers/dri/i965/brw_blorp.c | 6 ++++++
> > 1 file changed, 6 insertions(+)
> >
> > diff --git a/src/mesa/drivers/dri/i965/brw_blorp.c
b/src/mesa/drivers/dri/i965/brw_blorp.c
> > index d9b5554..2cf0f99 100644
> > --- a/src/mesa/drivers/dri/i965/brw_blorp.c
> > +++ b/src/mesa/drivers/dri/i965/brw_blorp.c
> > @@ -371,6 +371,12 @@ brw_blorp_emit_surface_state(struct brw_context
*brw,
> >
> > struct isl_surf surf = surface->surf;
> >
> > + if (surf.dim == ISL_SURF_DIM_1D &&
> > + surf.dim_layout == ISL_DIM_LAYOUT_GEN4_2D) {
> > + assert(surf.logical_level0_px.height == 1);
> > + surf.dim = ISL_SURF_DIM_2D;
> > + }
> > +
> > union isl_color_value clear_color = { .u32 = { 0, 0, 0, 0 } };
> >
> > const struct isl_surf *aux_surf = NULL;
> > --
> > 2.5.0.400.gff86faf
> >
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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