[Mesa-dev] [PATCH 05/68] glsl: add new uniform fields to be used to restore state from cache
Timothy Arceri
timothy.arceri at collabora.com
Wed Jun 1 06:22:46 UTC 2016
From: Carl Worth <cworth at cworth.org>
Signed-off-by: Timothy Arceri <timothy.arceri at collabora.com>
---
src/compiler/glsl/link_uniforms.cpp | 2 ++
src/mesa/main/mtypes.h | 3 ++-
2 files changed, 4 insertions(+), 1 deletion(-)
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index ff2989f..e517b7e 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -1260,6 +1260,8 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
prog->NumUniformStorage = num_uniforms;
prog->NumHiddenUniforms = hidden_uniforms;
prog->UniformStorage = uniforms;
+ prog->NumUniformDataSlots = num_data_slots;
+ prog->UniformDataSlots = data;
link_set_uniform_initializers(prog, boolean_true);
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 2233526..1a9ef8f 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2800,7 +2800,8 @@ struct gl_shader_program
unsigned NumUniformStorage;
unsigned NumHiddenUniforms;
struct gl_uniform_storage *UniformStorage;
-
+ unsigned NumUniformDataSlots;
+ union gl_constant_value *UniformDataSlots;
/**
* Mapping from GL uniform locations returned by \c glUniformLocation to
* UniformStorage entries. Arrays will have multiple contiguous slots
--
2.5.5
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