[Mesa-dev] [PATCH 29/68] glsl: skip linking when current program has been retrieved from cache

Timothy Arceri timothy.arceri at collabora.com
Wed Jun 1 06:23:10 UTC 2016


The scenario is a program has been linked for the first time and we
cache the program metadata, then glLinkProgram() is called for a second
time. Since we will now retrieve the program metadata from cache we need
to skip linking.
---
 src/compiler/glsl/shader_cache.cpp | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index 9efc1b6..30255bc 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -709,6 +709,7 @@ shader_cache_read_program_metadata(struct gl_context *ctx,
               "discard the item from the cache and rebuild from source.\n");
    }
 
+   prog->Version = 0; /* This is used to flag a shader retrieved from cache */
    prog->LinkStatus = true;
 
    free (buffer);
-- 
2.5.5



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