[Mesa-dev] [PATCH 31/68] glsl: add cache support for encoding subroutine type
Timothy Arceri
timothy.arceri at collabora.com
Wed Jun 1 06:23:12 UTC 2016
---
src/compiler/glsl/shader_cache.cpp | 7 +++++++
1 file changed, 7 insertions(+)
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index e5f5f48..d8f8709 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -79,6 +79,11 @@ encode_type_to_blob(struct blob *blob, const glsl_type *type)
(type->sampler_array << 2) |
(type->sampled_type);
break;
+ case GLSL_TYPE_SUBROUTINE:
+ encoding = type->base_type << 24;
+ blob_write_uint32(blob, encoding);
+ blob_write_string(blob, type->name);
+ return;
case GLSL_TYPE_IMAGE:
case GLSL_TYPE_ATOMIC_UINT:
case GLSL_TYPE_STRUCT:
@@ -112,6 +117,8 @@ decode_type_from_blob(struct blob_reader *blob)
(u >> 3) & 0x01,
(u >> 2) & 0x01,
(glsl_base_type) ((u >> 0) & 0x03));
+ case GLSL_TYPE_SUBROUTINE:
+ return glsl_type::get_subroutine_instance(blob_read_string(blob));
case GLSL_TYPE_IMAGE:
case GLSL_TYPE_ATOMIC_UINT:
case GLSL_TYPE_STRUCT:
--
2.5.5
More information about the mesa-dev
mailing list