[Mesa-dev] [PATCH 37/68] glsl: add support for caching atomic buffers
Timothy Arceri
timothy.arceri at collabora.com
Wed Jun 1 06:23:18 UTC 2016
---
src/compiler/glsl/shader_cache.cpp | 87 ++++++++++++++++++++++++++++++++++++++
1 file changed, 87 insertions(+)
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index 6773787..f6e9fb6 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -332,6 +332,77 @@ read_buffer_blocks(struct blob_reader *metadata,
}
static void
+write_atomic_buffers(struct blob *metadata, struct gl_shader_program *prog)
+{
+ blob_write_uint32(metadata, prog->NumAtomicBuffers);
+
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+ if (prog->_LinkedShaders[i]) {
+ blob_write_uint32(metadata,
+ prog->_LinkedShaders[i]->NumAtomicBuffers);
+ }
+ }
+
+ for (unsigned i = 0; i < prog->NumAtomicBuffers; i++) {
+ blob_write_uint32(metadata, prog->AtomicBuffers[i].Binding);
+ blob_write_uint32(metadata, prog->AtomicBuffers[i].MinimumSize);
+ blob_write_uint32(metadata, prog->AtomicBuffers[i].NumUniforms);
+
+ blob_write_bytes(metadata, prog->AtomicBuffers[i].StageReferences,
+ sizeof(prog->AtomicBuffers[i].StageReferences));
+
+ for (unsigned j = 0; j < prog->AtomicBuffers[i].NumUniforms; j++) {
+ blob_write_uint32(metadata, prog->AtomicBuffers[i].Uniforms[j]);
+ }
+ }
+}
+
+static void
+read_atomic_buffers(struct blob_reader *metadata,
+ struct gl_shader_program *prog)
+{
+ prog->NumAtomicBuffers = blob_read_uint32(metadata);
+ prog->AtomicBuffers =
+ rzalloc_array(prog, gl_active_atomic_buffer, prog->NumAtomicBuffers);
+
+ struct gl_active_atomic_buffer **stage_buff_list[MESA_SHADER_STAGES];
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+ if (prog->_LinkedShaders[i]) {
+ prog->_LinkedShaders[i]->NumAtomicBuffers =
+ blob_read_uint32(metadata);
+ prog->_LinkedShaders[i]->AtomicBuffers =
+ rzalloc_array(prog, gl_active_atomic_buffer *,
+ prog->_LinkedShaders[i]->NumAtomicBuffers);
+ stage_buff_list[i] = prog->_LinkedShaders[i]->AtomicBuffers;
+ }
+ }
+
+ for (unsigned i = 0; i < prog->NumAtomicBuffers; i++) {
+ prog->AtomicBuffers[i].Binding = blob_read_uint32(metadata);
+ prog->AtomicBuffers[i].MinimumSize = blob_read_uint32(metadata);
+ prog->AtomicBuffers[i].NumUniforms = blob_read_uint32(metadata);
+
+ blob_copy_bytes(metadata,
+ (uint8_t *) &prog->AtomicBuffers[i].StageReferences,
+ sizeof(prog->AtomicBuffers[i].StageReferences));
+
+ prog->AtomicBuffers[i].Uniforms =
+ rzalloc_array(prog, unsigned, prog->AtomicBuffers[i].NumUniforms);
+
+ for (unsigned j = 0; j < prog->AtomicBuffers[i].NumUniforms; j++) {
+ prog->AtomicBuffers[i].Uniforms[j] = blob_read_uint32(metadata);
+ }
+
+ for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
+ if (prog->AtomicBuffers[i].StageReferences[j]) {
+ *stage_buff_list[j] = &prog->AtomicBuffers[i];
+ stage_buff_list[j]++;
+ }
+ }
+ }
+}
+
+static void
write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
{
uint32_t i;
@@ -631,6 +702,15 @@ write_program_resource_data(struct blob *metadata,
}
}
break;
+ case GL_ATOMIC_COUNTER_BUFFER:
+ for (unsigned i = 0; i < prog->NumAtomicBuffers; i++) {
+ if (((gl_active_atomic_buffer *)res->Data)->Binding ==
+ prog->AtomicBuffers[i].Binding) {
+ blob_write_uint32(metadata, i);
+ break;
+ }
+ }
+ break;
case GL_TRANSFORM_FEEDBACK_BUFFER:
case GL_TRANSFORM_FEEDBACK_VARYING:
/* Don't bother caching transform feedback varyings/buffers as we will
@@ -694,6 +774,9 @@ read_program_resource_data(struct blob_reader *metadata,
case GL_UNIFORM:
res->Data = &prog->UniformStorage[blob_read_uint32(metadata)];
break;
+ case GL_ATOMIC_COUNTER_BUFFER:
+ res->Data = &prog->AtomicBuffers[blob_read_uint32(metadata)];
+ break;
case GL_VERTEX_SUBROUTINE:
sh = prog->_LinkedShaders[MESA_SHADER_VERTEX];
res->Data = &sh->SubroutineFunctions[blob_read_uint32(metadata)];
@@ -898,6 +981,8 @@ shader_cache_write_program_metadata(struct gl_context *ctx,
write_uniform_remap_tables(metadata, prog);
+ write_atomic_buffers(metadata, prog);
+
write_buffer_blocks(metadata, prog);
write_subroutines(metadata, prog);
@@ -1020,6 +1105,8 @@ shader_cache_read_program_metadata(struct gl_context *ctx,
read_uniform_remap_tables(&metadata, prog);
+ read_atomic_buffers(&metadata, prog);
+
read_buffer_blocks(&metadata, prog);
read_subroutines(&metadata, prog);
--
2.5.5
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