[Mesa-dev] [PATCH 41/68] glsl: cache some more image metadata
Timothy Arceri
timothy.arceri at collabora.com
Wed Jun 1 06:23:22 UTC 2016
---
src/compiler/glsl/shader_cache.cpp | 12 ++++++++++++
1 file changed, 12 insertions(+)
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index 2e834b5..d3499ec 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -902,6 +902,12 @@ write_shader_metadata(struct blob *metadata, gl_shader *shader)
blob_write_uint32(metadata, glprog->ClipDistanceArraySize);
+ blob_write_uint32(metadata, shader->NumImages);
+ blob_write_bytes(metadata, shader->ImageAccess,
+ sizeof(shader->ImageAccess));
+ blob_write_bytes(metadata, shader->ImageUnits,
+ sizeof(shader->ImageUnits));
+
if (shader->Stage == MESA_SHADER_FRAGMENT) {
struct gl_fragment_program *fprog =
(struct gl_fragment_program *) glprog;
@@ -941,6 +947,12 @@ read_shader_metadata(struct blob_reader *metadata,
glprog->ClipDistanceArraySize = blob_read_uint32(metadata);
+ linked->NumImages = blob_read_uint32(metadata);
+ blob_copy_bytes(metadata, (uint8_t *) linked->ImageAccess,
+ sizeof(linked->ImageAccess));
+ blob_copy_bytes(metadata, (uint8_t *) linked->ImageUnits,
+ sizeof(linked->ImageUnits));
+
if (linked->Stage == MESA_SHADER_FRAGMENT) {
struct gl_fragment_program *fprog =
(struct gl_fragment_program *) glprog;
--
2.5.5
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