[Mesa-dev] Discussion: C++11 std::future in Mesa

Marek Olšák maraeo at gmail.com
Wed Jun 1 12:19:58 UTC 2016


On Fri, May 27, 2016 at 8:49 PM, ⚛ <0xe2.0x9a.0x9b at gmail.com> wrote:
> Hello.
>
> http://en.cppreference.com/w/cpp/thread/future
> http://en.cppreference.com/w/cpp/thread/async
>
> Assumption: Shader compilation will need run on separate thread(s).
>
> From a certain perspective, one of the easy ways of removing Mesa shader
> compilation from the "main" thread would be to use std::future for some
> fields in struct gl_program (defined in mtypes.h) and in related source
> code.

Your perspective is completely wrong. First, you need to understand
why shader compilation speed is a problem for some apps and when you
do, you'll realize there is only one solution and this is not it. I'll
let you figure it out by yourself.

tl;dr Understand the problem before you propose a solution.

Marek


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