[Mesa-dev] Discussion: C++11 std::future in Mesa

Erik Faye-Lund kusmabite at gmail.com
Wed Jun 1 13:50:41 UTC 2016


On Wed, Jun 1, 2016 at 3:02 PM, ⚛ <0xe2.0x9a.0x9b at gmail.com> wrote:
> On Wed, Jun 1, 2016 at 2:19 PM, Marek Olšák <maraeo at gmail.com> wrote:
>> I'll let you figure it out by yourself.
>
> Why would you withhold information if you already have it? Are you a
> "bad person" or something?

The problem has been described in countless threads on this mailing
list, but I'll repeat it:

The vast majority of applications/games does glCompileShader()
immediately followed by glGetShaderiv(GL_COMPILE_STATUS), which would
force stalling for the result, leading to no improvement.


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