[Mesa-dev] [PATCH] egl: Account for default values of texture target and format
Plamena Manolova
plamena.manolova at intel.com
Wed Jun 1 16:31:29 UTC 2016
When validating attributes during surface creation we should account
for the default values of texture target and format (EGL_NO_TEXTURE)
since the user is not obligated to explicitly set both via the
attribute list passed to eglCreatePbufferSurface.
Signed-off-by: Plamena Manolova <plamena.manolova at intel.com>
---
src/egl/main/eglsurface.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/egl/main/eglsurface.c b/src/egl/main/eglsurface.c
index 17d7907..99e24dd 100644
--- a/src/egl/main/eglsurface.c
+++ b/src/egl/main/eglsurface.c
@@ -236,6 +236,12 @@ _eglParseSurfaceAttribList(_EGLSurface *surf, const EGLint *attrib_list)
}
if (type == EGL_PBUFFER_BIT) {
+ if (tex_target == -1)
+ tex_target = surf->TextureTarget;
+
+ if (tex_format == -1)
+ tex_format = surf->TextureFormat;
+
if ((tex_target == EGL_NO_TEXTURE && tex_format != EGL_NO_TEXTURE) ||
(tex_format == EGL_NO_TEXTURE && tex_target != EGL_NO_TEXTURE)) {
err = EGL_BAD_MATCH;
--
2.7.4
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