[Mesa-dev] [PATCH v11] mesa: Add MESA_SHADER_CAPTURE_PATH for writing .shader_test files.
Kenneth Graunke
kenneth at whitecape.org
Wed Jun 1 19:01:39 UTC 2016
This writes linked shader programs to .shader_test files to
$MESA_SHADER_CAPTURE_PATH in the format used by shader-db
(http://cgit.freedesktop.org/mesa/shader-db).
It supports both GLSL shaders and ARB programs. All stages that
are linked together are written in a single .shader_test file.
This eliminates the need for shader-db's split-to-files.py, as Mesa
produces the desired format directly. It's much more reliable than
parsing stdout/stderr, as those may contain extraneous messages, or
simply be closed by the application and unavailable.
We have many similar features already, but this is a bit different:
- MESA_GLSL=dump writes to stdout, not files.
- MESA_GLSL=log writes each stage to separate files (rather than
all linked shaders in one file), at draw time (not link time),
with uniform data and state flag info.
- Tapani's shader replacement mechanism (MESA_SHADER_DUMP_PATH and
MESA_SHADER_READ_PATH) also uses separate files per shader stage,
but allows reading in files to replace an app's shader code.
v2: Dump ARB programs too, not just GLSL.
v3: Don't dump bogus 0.shader_test file.
v4: Add "GL_ARB_separate_shader_objects" to the [require] block.
v5: Print "GLSL 4.00" instead of "GLSL 4.0" in the [require] block.
v6: Don't hardcode /tmp/mesa.
v7: Fix memoization of getenv().
v8: Also print "SSO ENABLED" (suggested by Timothy).
v9: Also handle ES shaders (suggested by Ilia).
v10: Guard against MESA_SHADER_CAPTURE_PATH being too long; add
_mesa_warning calls on error handling (suggested by Ben).
v11: Fix crash when variable is unset introduced in v10.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/main/arbprogram.c | 22 ++++++++++++++++++++
src/mesa/main/mtypes.h | 1 -
src/mesa/main/shaderapi.c | 52 ++++++++++++++++++++++++++++++++++++++++++++++
src/mesa/main/shaderapi.h | 3 +++
4 files changed, 77 insertions(+), 1 deletion(-)
Brown paper bag release. :(
diff --git a/src/mesa/main/arbprogram.c b/src/mesa/main/arbprogram.c
index 3f7acda..c0786d4 100644
--- a/src/mesa/main/arbprogram.c
+++ b/src/mesa/main/arbprogram.c
@@ -36,6 +36,7 @@
#include "main/macros.h"
#include "main/mtypes.h"
#include "main/arbprogram.h"
+#include "main/shaderapi.h"
#include "program/arbprogparse.h"
#include "program/program.h"
#include "program/prog_print.h"
@@ -378,6 +379,27 @@ _mesa_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
}
fflush(stderr);
}
+
+ /* Capture vp-*.shader_test/fp-*.shader_test files. */
+ const char *capture_path = _mesa_get_shader_capture_path();
+ if (capture_path != NULL) {
+ FILE *file;
+ char filename[PATH_MAX];
+ const char *shader_type =
+ target == GL_FRAGMENT_PROGRAM_ARB ? "fragment" : "vertex";
+
+ _mesa_snprintf(filename, sizeof(filename), "%s/%cp-%u.shader_test",
+ capture_path, shader_type[0], base->Id);
+ file = fopen(filename, "w");
+ if (file) {
+ fprintf(file,
+ "[require]\nGL_ARB_%s_program\n\n[%s program]\n%s\n",
+ shader_type, shader_type, (const char *) string);
+ fclose(file);
+ } else {
+ _mesa_warning(ctx, "Failed to open %s", filename);
+ }
+ }
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 2233526..2d06755 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2882,7 +2882,6 @@ struct gl_shader_program
#define GLSL_REPORT_ERRORS 0x100 /**< Print compilation errors */
#define GLSL_DUMP_ON_ERROR 0x200 /**< Dump shaders to stderr on compile error */
-
/**
* Context state for GLSL vertex/fragment shaders.
* Extended to support pipeline object
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 167e06f..eb6b1f5 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -96,6 +96,29 @@ _mesa_get_shader_flags(void)
return flags;
}
+/**
+ * Memoized version of getenv("MESA_SHADER_CAPTURE_PATH").
+ */
+const char *
+_mesa_get_shader_capture_path(void)
+{
+ static bool read_env_var = false;
+ static const char *path = NULL;
+
+ if (!read_env_var) {
+ path = getenv("MESA_SHADER_CAPTURE_PATH");
+ read_env_var = true;
+ if (path &&
+ strlen(path) > PATH_MAX - strlen("/fp-4294967295.shader_test")) {
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_warning(ctx, "MESA_SHADER_CAPTURE_PATH too long; ignoring "
+ "request to capture shaders");
+ path = NULL;
+ }
+ }
+
+ return path;
+}
/**
* Initialize context's shader state.
@@ -1046,6 +1069,35 @@ _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
_mesa_glsl_link_shader(ctx, shProg);
+ /* Capture .shader_test files. */
+ const char *capture_path = _mesa_get_shader_capture_path();
+ if (shProg->Name != 0 && capture_path != NULL) {
+ FILE *file;
+ char filename[PATH_MAX];
+
+ _mesa_snprintf(filename, sizeof(filename), "%s/%u.shader_test",
+ capture_path, shProg->Name);
+
+ file = fopen(filename, "w");
+ if (file) {
+ fprintf(file, "[require]\nGLSL%s >= %u.%02u\n",
+ shProg->IsES ? " ES" : "",
+ shProg->Version / 100, shProg->Version % 100);
+ if (shProg->SeparateShader)
+ fprintf(file, "GL_ARB_separate_shader_objects\nSSO ENABLED\n");
+ fprintf(file, "\n");
+
+ for (unsigned i = 0; i < shProg->NumShaders; i++) {
+ fprintf(file, "[%s shader]\n%s\n",
+ _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
+ shProg->Shaders[i]->Source);
+ }
+ fclose(file);
+ } else {
+ _mesa_warning(ctx, "Failed to open %s", filename);
+ }
+ }
+
if (shProg->LinkStatus == GL_FALSE &&
(ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
_mesa_debug(ctx, "Error linking program %u:\n%s\n",
diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h
index d2d7f16..09b9525 100644
--- a/src/mesa/main/shaderapi.h
+++ b/src/mesa/main/shaderapi.h
@@ -43,6 +43,9 @@ struct gl_shader_program;
extern GLbitfield
_mesa_get_shader_flags(void);
+extern const char *
+_mesa_get_shader_capture_path(void);
+
extern void
_mesa_copy_string(GLchar *dst, GLsizei maxLength,
GLsizei *length, const GLchar *src);
--
2.8.3
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