[Mesa-dev] [PATCH 5/6] mesa: Get rid of _mesa_active_fragment_shader_has_side_effects
Jason Ekstrand
jason at jlekstrand.net
Thu Jun 2 03:56:57 UTC 2016
It is no longer used.
Signed-off-by: Jason Ekstrand <jason at jlekstrand.net>
---
src/mesa/main/mtypes.h | 18 ------------------
1 file changed, 18 deletions(-)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 2233526..4f93a39 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -4682,24 +4682,6 @@ enum _debug
DEBUG_INCOMPLETE_FBO = (1 << 3)
};
-/**
- * Checks if the active fragment shader program can have side effects due
- * to use of things like atomic buffers or images
- */
-static inline bool
-_mesa_active_fragment_shader_has_side_effects(const struct gl_context *ctx)
-{
- const struct gl_shader *sh;
-
- if (!ctx->_Shader->_CurrentFragmentProgram)
- return false;
-
- sh = ctx->_Shader->_CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT];
- return sh->NumAtomicBuffers > 0 ||
- sh->NumImages > 0 ||
- sh->NumShaderStorageBlocks > 0;
-}
-
#ifdef __cplusplus
}
#endif
--
2.5.0.400.gff86faf
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