[Mesa-dev] [PATCH V2] meta: Fix indentation in shader code

Anuj Phogat anuj.phogat at gmail.com
Thu Jun 2 18:25:03 UTC 2016


Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
 src/mesa/drivers/common/meta_blit.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
index 20d3215..d6d3a42 100644
--- a/src/mesa/drivers/common/meta_blit.c
+++ b/src/mesa/drivers/common/meta_blit.c
@@ -223,8 +223,8 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx,
                                "#undef TEXEL_FETCH\n"
                                "\n"
                                "   /* Do bilinear filtering on sample colors. */\n"
-                               "   x_0_color =  mix(s_0_color, s_1_color, interp.x);\n"
-                               "   x_1_color =  mix(s_2_color, s_3_color, interp.x);\n"
+                               "   x_0_color = mix(s_0_color, s_1_color, interp.x);\n"
+                               "   x_1_color = mix(s_2_color, s_3_color, interp.x);\n"
                                "   out_color = mix(x_0_color, x_1_color, interp.y);\n"
                                "}\n",
                                sampler_array_suffix,
-- 
2.5.5



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