[Mesa-dev] [PATCH 2/2] nvc0: fix memory barrier flag handling
Samuel Pitoiset
samuel.pitoiset at gmail.com
Fri Jun 3 16:15:07 UTC 2016
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
On 06/03/2016 08:25 AM, Ilia Mirkin wrote:
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> Cc: "12.0" <mesa-stable at lists.freedesktop.org>
> ---
> src/gallium/drivers/nouveau/nvc0/nvc0_context.c | 25 ++++++++++++++++---------
> 1 file changed, 16 insertions(+), 9 deletions(-)
>
> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_context.c b/src/gallium/drivers/nouveau/nvc0/nvc0_context.c
> index 98e787a..1137e6c 100644
> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_context.c
> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_context.c
> @@ -90,17 +90,24 @@ nvc0_memory_barrier(struct pipe_context *pipe, unsigned flags)
> nvc0->cb_dirty = true;
> }
> }
> + } else {
> + /* Pretty much any writing by shaders needs a serialize after
> + * it. Especially when moving between 3d and compute pipelines, but even
> + * without that.
> + */
> + IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
> }
>
> - if (flags & (PIPE_BARRIER_SHADER_BUFFER |
> - PIPE_BARRIER_CONSTANT_BUFFER |
> - PIPE_BARRIER_INDEX_BUFFER |
> - PIPE_BARRIER_IMAGE |
> - PIPE_BARRIER_TEXTURE |
> - PIPE_BARRIER_VERTEX_BUFFER |
> - PIPE_BARRIER_STREAMOUT_BUFFER)) {
> - IMMED_NVC0(push, NVC0_3D(MEM_BARRIER), 0x1011);
> - }
> + /* If we're going to texture from a buffer/image written by a shader, we
> + * must flush the texture cache.
> + */
> + if (flags & PIPE_BARRIER_TEXTURE)
> + IMMED_NVC0(push, NVC0_3D(TEX_CACHE_CTL), 0);
> +
> + if (flags & PIPE_BARRIER_CONSTANT_BUFFER)
> + nvc0->cb_dirty = true;
> + if (flags & (PIPE_BARRIER_VERTEX_BUFFER | PIPE_BARRIER_INDEX_BUFFER))
> + nvc0->base.vbo_dirty = true;
> }
>
> static void
>
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