[Mesa-dev] [Bug 96381] Texture artifacts with immutable texture storage and mipmaps
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Jun 4 23:40:51 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=96381
Bug ID: 96381
Summary: Texture artifacts with immutable texture storage and
mipmaps
Product: Mesa
Version: 11.2
Hardware: Other
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Other
Assignee: mesa-dev at lists.freedesktop.org
Reporter: dark.shadow4 at web.de
QA Contact: mesa-dev at lists.freedesktop.org
Created attachment 124320
--> https://bugs.freedesktop.org/attachment.cgi?id=124320&action=edit
Screenshot showing the artifacts
Playing a game on wine (NekoPara on steam), and got texture artifacts. I don't
really know what causes it since I can't reproduce it on my own, but I created
an apitrace to help with testing.
Some things I found out, artifacts disappear when:
1) LIBGL_ALWAYS_SOFTWARE=1 is set, or
2) glTexStorage2D is forced use no mipmaps, or
3) glTexImage2D is used instead of glTexStorage2D
Tested on OpenSuse Tumbleweed 64bit with latest mesa (11.2 and git 12.0), with
amdgpu and a Radeon R9 285.
Issue is not present when tested on another system, apitrace works on another
PC.
Screenshot attached.
Apitrace:
http://www.mediafire.com/download/tk5z5r9ag0898qf/wine-preloader_NekoPara0.7z
(35MB, 197MB unpacked)
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