[Mesa-dev] [PATCH] st/mesa: change SQRT lowering to fix the game Risen
Marek Olšák
maraeo at gmail.com
Sun Jun 5 15:02:48 UTC 2016
Ping. This is a more accurate version than RSQ+MUL+CMP.
Marek
On Tue, May 31, 2016 at 1:19 AM, Marek Olšák <maraeo at gmail.com> wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94627
> (against nouveau)
> ---
> src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 16 +++++++++-------
> 1 file changed, 9 insertions(+), 7 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> index aa443a5..0f5ee02 100644
> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> @@ -1901,13 +1901,15 @@ glsl_to_tgsi_visitor::visit_expression(ir_expression* ir, st_src_reg *op)
> if (have_sqrt) {
> emit_scalar(ir, TGSI_OPCODE_SQRT, result_dst, op[0]);
> } else {
> - /* sqrt(x) = x * rsq(x). */
> - emit_scalar(ir, TGSI_OPCODE_RSQ, result_dst, op[0]);
> - emit_asm(ir, TGSI_OPCODE_MUL, result_dst, result_src, op[0]);
> - /* For incoming channels <= 0, set the result to 0. */
> - op[0].negate = ~op[0].negate;
> - emit_asm(ir, TGSI_OPCODE_CMP, result_dst,
> - op[0], result_src, st_src_reg_for_float(0.0));
> + /* This is the only instruction sequence that makes the game "Risen"
> + * render correctly. ABS is not required for the game, but since GLSL
> + * declares negative values as "undefined", allowing us to do whatever
> + * we want, I choose to use ABS to match DX9 and pre-GLSL RSQ
> + * behavior.
> + */
> + emit_scalar(ir, TGSI_OPCODE_ABS, result_dst, op[0]);
> + emit_scalar(ir, TGSI_OPCODE_RSQ, result_dst, result_src);
> + emit_scalar(ir, TGSI_OPCODE_RCP, result_dst, result_src);
> }
> break;
> case ir_unop_rsq:
> --
> 2.7.4
>
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