[Mesa-dev] [PATCH 0/3] R600-GCN: Use hw MSAA resolve for non-trivial resolves

Marek Olšák maraeo at gmail.com
Sun Jun 5 15:07:37 UTC 2016


The shader-based resolve is slow.

With this series, one scene with 8xMSAA in HL2: Lost Coast goes from 8-9 FPS to 32 FPS on Evergreen & Wine/Nine.

Please review.


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