[Mesa-dev] [PATCH 4/4] radeonsi: force non-displayable tiling based on surface dimensions
Michel Dänzer
michel at daenzer.net
Mon Jun 6 09:47:14 UTC 2016
On 06.06.2016 18:44, Axel Davy wrote:
> On 06/06/2016 11:37, Michel Dänzer wrote :
>> With DRI3, st/dri could (re-)allocate buffers with the scanout flag
>> first and after any window geometry changes, then re-allocate without
>> the flag if the present complete event indicates that page flipping
>> couldn't be used.
>
> That sounds like a bad idea,
> if someone is playing game fullscreen, then alt tab to check something,
> and goes back, then st/dri would
> have decided to use non-scanout images (since no flips were used when
> alt-tab was used).
That's why I wrote that st/dri3 should re-allocate the buffers with the
scanout flag after any window geometry changes, such as when putting the
game window back to fullscreen.
--
Earthling Michel Dänzer | http://www.amd.com
Libre software enthusiast | Mesa and X developer
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