[Mesa-dev] [PATCH] glsl/ast: don't allow subroutine uniform comparisons
Dave Airlie
airlied at gmail.com
Tue Jun 7 05:20:22 UTC 2016
From: Dave Airlie <airlied at redhat.com>
This fixes:
GL45-CTS.shader_subroutine.subroutines_cannot_be_assigned_float_int_values_or_be_compared
though I'm not 100% sure why this is illegal from the spec,
but it makes us pass the test, and I really can't see a use case for this.
Signged-off-by: Dave Airlie <airlied at redhat.com>
---
src/compiler/glsl/ast_to_hir.cpp | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index b7192b2..fbd3256 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -1484,6 +1484,12 @@ ast_expression::do_hir(exec_list *instructions,
"operand of type 'void' or a right operand of type "
"'void'", (this->oper == ast_equal) ? "==" : "!=");
error_emitted = true;
+ } else if (op[0]->type->is_subroutine() || op[1]->type->is_subroutine()) {
+ _mesa_glsl_error(& loc, state, "`%s': wrong operand types: "
+ "no operation `%1$s' exists that takes a left-hand "
+ "operand of type 'subroutine' or a right operand of type "
+ "'subroutine'", (this->oper == ast_equal) ? "==" : "!=");
+ error_emitted = true;
} else if ((!apply_implicit_conversion(op[0]->type, op[1], state)
&& !apply_implicit_conversion(op[1]->type, op[0], state))
|| (op[0]->type != op[1]->type)) {
--
2.5.5
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