[Mesa-dev] [PATCH 1/5] mesa/subroutines: start adding per-context subroutine index support

Dave Airlie airlied at gmail.com
Tue Jun 7 05:25:55 UTC 2016


From: Dave Airlie <airlied at redhat.com>

One piece of ARB_shader_subroutine I ignored was the fact that it
needs to store the subroutine index data per context and not per
shader program.

There is one CTS test that tests this:
GL45-CTS.shader_subroutine.multiple_contexts

However the test only does a write to context and readback,
it never renders using the values, so this is enough to fix the
test however not enough to do what the spec says.

So with this patch the info is now stored per context, but
it gets updated into the program at UseProgram and when the
values are inserted into the context, which won't help if
a multiple contexts are in use in multiple threads.

Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/mesa/main/mtypes.h      | 10 ++++++
 src/mesa/main/pipelineobj.c |  2 +-
 src/mesa/main/shaderapi.c   | 75 +++++++++++++++++++++++++++------------------
 src/mesa/main/shaderapi.h   |  3 +-
 4 files changed, 58 insertions(+), 32 deletions(-)

diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 471d41d..a7ffbf7 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -4307,6 +4307,15 @@ struct gl_atomic_buffer_binding
 };
 
 /**
+ * Shader subroutines storage
+ */
+struct gl_subroutine_index_binding
+{
+   int NumIndex;
+   int *IndexPtr;
+};
+
+/**
  * Mesa rendering context.
  *
  * This is the central context data structure for Mesa.  Almost all
@@ -4544,6 +4553,7 @@ struct gl_context
     */
    struct gl_image_unit ImageUnits[MAX_IMAGE_UNITS];
 
+   struct gl_subroutine_index_binding SubroutineIndex[MESA_SHADER_STAGES];
    /*@}*/
 
    struct gl_meta_state *Meta;  /**< for "meta" operations */
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
index 5a46cfe..def2539 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj.c
@@ -469,7 +469,7 @@ _mesa_bind_pipeline(struct gl_context *ctx,
       FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
 
       for (i = 0; i < MESA_SHADER_STAGES; i++)
-         _mesa_shader_program_init_subroutine_defaults(ctx->_Shader->CurrentProgram[i]);
+         _mesa_shader_program_init_subroutine_defaults(ctx, ctx->_Shader->CurrentProgram[i]);
 
       if (ctx->Driver.UseProgram)
          ctx->Driver.UseProgram(ctx, NULL);
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 9d440a0..818a88d 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -65,6 +65,7 @@
 #define PATH_MAX _MAX_PATH
 #endif
 
+static void _mesa_shader_write_subroutine_index(struct gl_context *ctx, struct gl_shader *sh);
 /**
  * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
  */
@@ -1189,7 +1190,7 @@ use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
       shProg = NULL;
 
    if (shProg)
-      _mesa_shader_program_init_subroutine_defaults(shProg);
+      _mesa_shader_program_init_subroutine_defaults(ctx, shProg);
 
    if (*target != shProg) {
       /* Program is current, flush it */
@@ -2628,27 +2629,15 @@ _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
             _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
             return;
          }
+
+         ctx->SubroutineIndex[sh->Stage].IndexPtr[j] = indices[j];
       }
       i += uni_count;
    } while(i < count);
 
    FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
-   i = 0;
-   do {
-      struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
-      if (uni == NULL) {
-         i++;
-         continue;
-      }
-
-      int uni_count = uni->array_elements ? uni->array_elements : 1;
-
-      memcpy(&uni->storage[0], &indices[i],
-             sizeof(GLuint) * uni_count);
 
-      _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
-      i += uni_count;
-   } while(i < count);
+   _mesa_shader_write_subroutine_index(ctx, sh);
 }
 
 
@@ -2690,12 +2679,7 @@ _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
       return;
    }
 
-   {
-      struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[location];
-      int offset = location - uni->opaque[stage].index;
-      memcpy(params, &uni->storage[offset],
-	     sizeof(GLuint));
-   }
+   *params = ctx->SubroutineIndex[sh->Stage].IndexPtr[location];
 }
 
 
@@ -2803,29 +2787,60 @@ find_compat_subroutine(struct gl_shader *sh, const struct glsl_type *type)
 }
 
 static void
-_mesa_shader_init_subroutine_defaults(struct gl_shader *sh)
+_mesa_shader_write_subroutine_index(struct gl_context *ctx,
+                                    struct gl_shader *sh)
 {
    int i, j;
 
-   for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
+   if (sh->NumSubroutineUniformRemapTable == 0)
+      return;
+
+   i = 0;
+   do {
       struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
       int uni_count;
       int val;
 
-      if (!uni)
+      if (!uni) {
+         i++;
          continue;
+      }
       uni_count = uni->array_elements ? uni->array_elements : 1;
-      val = find_compat_subroutine(sh, uni->type);
-
-      for (j = 0; j < uni_count; j++)
+      for (j = 0; j < uni_count; j++) {
+         val = ctx->SubroutineIndex[sh->Stage].IndexPtr[i + j];
          memcpy(&uni->storage[j], &val, sizeof(int));
+      }
 
       _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
+      i += uni_count;
+   } while(i < sh->NumSubroutineUniformRemapTable);
+}
+
+static void
+_mesa_shader_init_subroutine_defaults(struct gl_context *ctx,
+                                      struct gl_shader *sh)
+{
+   int i;
+
+   if (ctx->SubroutineIndex[sh->Stage].NumIndex != sh->NumSubroutineUniformRemapTable) {
+      ctx->SubroutineIndex[sh->Stage].IndexPtr = realloc(ctx->SubroutineIndex[sh->Stage].IndexPtr, sh->NumSubroutineUniformRemapTable * (sizeof(int)));
+      ctx->SubroutineIndex[sh->Stage].NumIndex = sh->NumSubroutineUniformRemapTable;
+   }
+
+   for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
+      struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
+
+      if (!uni)
+         continue;
+      ctx->SubroutineIndex[sh->Stage].IndexPtr[i] = find_compat_subroutine(sh, uni->type);
    }
+
+   _mesa_shader_write_subroutine_index(ctx, sh);
 }
 
 void
-_mesa_shader_program_init_subroutine_defaults(struct gl_shader_program *shProg)
+_mesa_shader_program_init_subroutine_defaults(struct gl_context *ctx,
+                                              struct gl_shader_program *shProg)
 {
    int i;
 
@@ -2836,6 +2851,6 @@ _mesa_shader_program_init_subroutine_defaults(struct gl_shader_program *shProg)
       if (!shProg->_LinkedShaders[i])
          continue;
 
-      _mesa_shader_init_subroutine_defaults(shProg->_LinkedShaders[i]);
+      _mesa_shader_init_subroutine_defaults(ctx, shProg->_LinkedShaders[i]);
    }
 }
diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h
index 09b9525..b3de5fa 100644
--- a/src/mesa/main/shaderapi.h
+++ b/src/mesa/main/shaderapi.h
@@ -286,7 +286,8 @@ _mesa_PatchParameterfv(GLenum pname, const GLfloat *values);
 
 /* GL_ARB_shader_subroutine */
 void
-_mesa_shader_program_init_subroutine_defaults(struct gl_shader_program *shProg);
+_mesa_shader_program_init_subroutine_defaults(struct gl_context *ctx,
+                                              struct gl_shader_program *shProg);
 
 extern GLint GLAPIENTRY
 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
-- 
2.5.5



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