[Mesa-dev] [PATCH 1/4] vl: Apply luma key filter before CSC conversion

Nayan Deshmukh nayan26deshmukh at gmail.com
Tue Jun 7 11:28:31 UTC 2016


Apply the luma key filter to the YCbCr values during the CSC conversion
in video buffer shader. The initial values of max and min luma are set
to opposite values to disable the filter initially and will be set when
enabling it.

Signed-off-by: Nayan Deshmukh <nayan26deshmukh at gmail.com>
---
 src/gallium/auxiliary/vl/vl_compositor.c | 40 ++++++++++++++++++++------------
 src/gallium/auxiliary/vl/vl_compositor.h |  2 +-
 2 files changed, 26 insertions(+), 16 deletions(-)

diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c
index acb2f4f..05c2d5a 100644
--- a/src/gallium/auxiliary/vl/vl_compositor.c
+++ b/src/gallium/auxiliary/vl/vl_compositor.c
@@ -130,8 +130,9 @@ create_frag_shader_video_buffer(struct vl_compositor *c)
 {
    struct ureg_program *shader;
    struct ureg_src tc;
-   struct ureg_src csc[3];
+   struct ureg_src csc[4];
    struct ureg_src sampler[3];
+   struct ureg_dst t_tex[3];
    struct ureg_dst texel;
    struct ureg_dst fragment;
    unsigned i;
@@ -142,9 +143,13 @@ create_frag_shader_video_buffer(struct vl_compositor *c)
 
    tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
    for (i = 0; i < 3; ++i) {
-      csc[i] = ureg_DECL_constant(shader, i);
       sampler[i] = ureg_DECL_sampler(shader, i);
+      t_tex[i] = ureg_DECL_temporary(shader);
    }
+
+   for (i = 0; i < 4; ++i)
+       csc[i] = ureg_DECL_constant(shader, i);
+
    texel = ureg_DECL_temporary(shader);
    fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
 
@@ -156,12 +161,16 @@ create_frag_shader_video_buffer(struct vl_compositor *c)
       ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_2D_ARRAY, tc, sampler[i]);
 
    ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
+   ureg_DP4(shader, ureg_writemask(t_tex[0], TGSI_WRITEMASK_W), ureg_src(texel), ureg_imm4f(shader, 0,0,1,0));
+   ureg_DP4(shader, ureg_writemask(t_tex[1], TGSI_WRITEMASK_W), csc[3], ureg_imm4f(shader, 1,0,0,0));
+   ureg_DP4(shader, ureg_writemask(t_tex[2], TGSI_WRITEMASK_W), csc[3], ureg_imm4f(shader, 0,1,0,0));
+   ureg_SLE(shader, t_tex[1], ureg_src(t_tex[0]), ureg_src(t_tex[1]));
+   ureg_SGT(shader, t_tex[2], ureg_src(t_tex[0]), ureg_src(t_tex[2]));
+   ureg_MAX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_src(t_tex[1]), ureg_src(t_tex[2]));
 
    for (i = 0; i < 3; ++i)
       ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
 
-   ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
-
    ureg_release_temporary(shader, texel);
    ureg_END(shader);
 
@@ -852,20 +861,21 @@ vl_compositor_cleanup(struct vl_compositor *c)
 }
 
 void
-vl_compositor_set_csc_matrix(struct vl_compositor_state *s, vl_csc_matrix const *matrix)
+vl_compositor_set_csc_matrix(struct vl_compositor_state *s, vl_csc_matrix const *matrix, float luma_min, float luma_max)
 {
    struct pipe_transfer *buf_transfer;
 
    assert(s);
 
-   memcpy
-   (
-      pipe_buffer_map(s->pipe, s->csc_matrix,
-                      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
-                      &buf_transfer),
-      matrix,
-      sizeof(vl_csc_matrix)
-   );
+   float *ptr = pipe_buffer_map(s->pipe, s->csc_matrix,
+                               PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
+                               &buf_transfer);
+
+   memcpy(ptr, matrix, sizeof(vl_csc_matrix));
+
+   ptr += sizeof(vl_csc_matrix)/sizeof(float);
+   ptr[0] = luma_min;
+   ptr[1] = luma_max;
 
    pipe_buffer_unmap(s->pipe, buf_transfer);
 }
@@ -1142,13 +1152,13 @@ vl_compositor_init_state(struct vl_compositor_state *s, struct pipe_context *pip
       pipe->screen,
       PIPE_BIND_CONSTANT_BUFFER,
       PIPE_USAGE_DEFAULT,
-      sizeof(csc_matrix)
+      sizeof(csc_matrix) + 2*sizeof(float)
    );
 
    vl_compositor_clear_layers(s);
 
    vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_IDENTITY, NULL, true, &csc_matrix);
-   vl_compositor_set_csc_matrix(s, (const vl_csc_matrix *)&csc_matrix);
+   vl_compositor_set_csc_matrix(s, (const vl_csc_matrix *)&csc_matrix, 1.f, 0.f);
 
    return true;
 }
diff --git a/src/gallium/auxiliary/vl/vl_compositor.h b/src/gallium/auxiliary/vl/vl_compositor.h
index 934b634..23cab6c 100644
--- a/src/gallium/auxiliary/vl/vl_compositor.h
+++ b/src/gallium/auxiliary/vl/vl_compositor.h
@@ -138,7 +138,7 @@ vl_compositor_init_state(struct vl_compositor_state *state, struct pipe_context
  * set yuv -> rgba conversion matrix
  */
 void
-vl_compositor_set_csc_matrix(struct vl_compositor_state *settings, const vl_csc_matrix *matrix);
+vl_compositor_set_csc_matrix(struct vl_compositor_state *settings, const vl_csc_matrix *matrix, float luma_min, float luma_max);
 
 /**
  * reset dirty area, so it's cleared with the clear colour
-- 
2.5.5



More information about the mesa-dev mailing list