[Mesa-dev] [PATCH 07/15] mesa: use native types when possible
Emil Velikov
emil.l.velikov at gmail.com
Tue Jun 7 16:33:40 UTC 2016
From: Emil Velikov <emil.velikov at collabora.com>
All of the functions and related data is internal, so there's no point
if using the GL types.
Signed-off-by: Emil Velikov <emil.velikov at collabora.com>
---
src/mesa/main/remap.c | 11 ++++++-----
1 file changed, 6 insertions(+), 5 deletions(-)
diff --git a/src/mesa/main/remap.c b/src/mesa/main/remap.c
index 595d0a1..a756057 100644
--- a/src/mesa/main/remap.c
+++ b/src/mesa/main/remap.c
@@ -35,6 +35,7 @@
* a dynamic entry, or the corresponding static entry, in glapi.
*/
+#include <stdbool.h>
#include "remap.h"
#include "imports.h"
#include "glapi/glapi.h"
@@ -61,12 +62,12 @@ int driDispatchRemapTable[driDispatchRemapTable_size];
* \return the offset of the (re-)mapped function in the dispatch
* table, or -1.
*/
-static GLint
+static int
map_function_spec(const char *spec)
{
const char *signature;
const char *names[MAX_ENTRY_POINTS + 1];
- GLint num_names = 0;
+ int num_names = 0;
if (!spec)
return -1;
@@ -102,16 +103,16 @@ _mesa_do_init_remap_table(const char *pool,
int size,
const struct gl_function_pool_remap *remap)
{
- static GLboolean initialized = GL_FALSE;
+ static bool initialized = false;
GLint i;
if (initialized)
return;
- initialized = GL_TRUE;
+ initialized = true;
/* initialize the remap table */
for (i = 0; i < size; i++) {
- GLint offset;
+ int offset;
const char *spec;
/* sanity check */
--
2.8.2
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