[Mesa-dev] [PATCH] st/mesa: try not to compile compute shader on the first use
Marek Olšák
maraeo at gmail.com
Tue Jun 7 22:25:45 UTC 2016
From: Marek Olšák <marek.olsak at amd.com>
---
src/mesa/state_tracker/st_context.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 1ee0aec..4b32399 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -370,6 +370,7 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders;
st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] = st->has_shareable_shaders;
st->shader_has_one_variant[MESA_SHADER_GEOMETRY] = st->has_shareable_shaders;
+ st->shader_has_one_variant[MESA_SHADER_COMPUTE] = st->has_shareable_shaders;
_mesa_compute_version(ctx);
--
2.7.4
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