[Mesa-dev] [PATCH 1/2] vl: support luma keying for interlaced surfaces as well

Christian König deathsimple at vodafone.de
Thu Jun 9 12:47:27 UTC 2016


From: Christian König <christian.koenig at amd.com>

We had the CSC code twice in there, factor it out into a separate function.

Signed-off-by: Christian König <christian.koenig at amd.com>
---
 src/gallium/auxiliary/vl/vl_compositor.c | 76 +++++++++++++++++---------------
 1 file changed, 41 insertions(+), 35 deletions(-)

diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c
index 1a383f2..77fc92e 100644
--- a/src/gallium/auxiliary/vl/vl_compositor.c
+++ b/src/gallium/auxiliary/vl/vl_compositor.c
@@ -125,17 +125,51 @@ create_vert_shader(struct vl_compositor *c)
    return ureg_create_shader_and_destroy(shader, c->pipe);
 }
 
+static void
+create_frag_shader_csc(struct ureg_program *shader, struct ureg_dst texel,
+		       struct ureg_dst fragment)
+{
+   struct ureg_src csc[3];
+   struct ureg_src lumakey;
+   struct ureg_dst temp[2];
+   unsigned i;
+
+   for (i = 0; i < 3; ++i)
+      csc[i] = ureg_DECL_constant(shader, i);
+
+   lumakey = ureg_DECL_constant(shader, 3);
+
+   for (i = 0; i < 2; ++i)
+      temp[i] = ureg_DECL_temporary(shader);
+
+   ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W),
+	    ureg_imm1f(shader, 1.0f));
+
+   for (i = 0; i < 3; ++i)
+      ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i],
+	       ureg_src(texel));
+
+   ureg_MOV(shader, ureg_writemask(temp[0], TGSI_WRITEMASK_W),
+            ureg_scalar(ureg_src(texel), TGSI_SWIZZLE_Z));
+   ureg_SLE(shader, ureg_writemask(temp[1],TGSI_WRITEMASK_W),
+            ureg_src(temp[0]), ureg_scalar(lumakey, TGSI_SWIZZLE_X));
+   ureg_SGT(shader, ureg_writemask(temp[0],TGSI_WRITEMASK_W),
+            ureg_src(temp[0]), ureg_scalar(lumakey, TGSI_SWIZZLE_Y));
+   ureg_MAX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W),
+            ureg_src(temp[0]), ureg_src(temp[1]));
+
+   for (i = 0; i < 2; ++i)
+       ureg_release_temporary(shader, temp[i]);
+}
+
 static void *
 create_frag_shader_video_buffer(struct vl_compositor *c)
 {
    struct ureg_program *shader;
    struct ureg_src tc;
-   struct ureg_src csc[3];
    struct ureg_src sampler[3];
-   struct ureg_src lumakey;
    struct ureg_dst texel;
    struct ureg_dst fragment;
-   struct ureg_dst temp[2];
    unsigned i;
 
    shader = ureg_create(PIPE_SHADER_FRAGMENT);
@@ -143,15 +177,9 @@ create_frag_shader_video_buffer(struct vl_compositor *c)
       return false;
 
    tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
-   for (i = 0; i < 3; ++i) {
-      csc[i] = ureg_DECL_constant(shader, i);
+   for (i = 0; i < 3; ++i)
       sampler[i] = ureg_DECL_sampler(shader, i);
-   }
-
-   for (i = 0; i < 2; ++i)
-      temp[i] = ureg_DECL_temporary(shader);
 
-   lumakey = ureg_DECL_constant(shader, 3);
    texel = ureg_DECL_temporary(shader);
    fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
 
@@ -162,22 +190,7 @@ create_frag_shader_video_buffer(struct vl_compositor *c)
    for (i = 0; i < 3; ++i)
       ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_2D_ARRAY, tc, sampler[i]);
 
-   ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
-
-   for (i = 0; i < 3; ++i)
-      ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
-
-   ureg_MOV(shader, ureg_writemask(temp[0], TGSI_WRITEMASK_W),
-            ureg_scalar(ureg_src(texel), TGSI_SWIZZLE_Z));
-   ureg_SLE(shader, ureg_writemask(temp[1],TGSI_WRITEMASK_W),
-            ureg_src(temp[0]), ureg_scalar(lumakey, TGSI_SWIZZLE_X));
-   ureg_SGT(shader, ureg_writemask(temp[0],TGSI_WRITEMASK_W),
-            ureg_src(temp[0]), ureg_scalar(lumakey, TGSI_SWIZZLE_Y));
-   ureg_MAX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W),
-            ureg_src(temp[0]), ureg_src(temp[1]));
-
-   for (i = 0; i < 2; ++i)
-       ureg_release_temporary(shader, temp[i]);
+   create_frag_shader_csc(shader, texel, fragment);
 
    ureg_release_temporary(shader, texel);
    ureg_END(shader);
@@ -190,7 +203,6 @@ create_frag_shader_weave(struct vl_compositor *c)
 {
    struct ureg_program *shader;
    struct ureg_src i_tc[2];
-   struct ureg_src csc[3];
    struct ureg_src sampler[3];
    struct ureg_dst t_tc[2];
    struct ureg_dst t_texel[2];
@@ -204,10 +216,8 @@ create_frag_shader_weave(struct vl_compositor *c)
    i_tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR);
    i_tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR);
 
-   for (i = 0; i < 3; ++i) {
-      csc[i] = ureg_DECL_constant(shader, i);
+   for (i = 0; i < 3; ++i)
       sampler[i] = ureg_DECL_sampler(shader, i);
-   }
 
    for (i = 0; i < 2; ++i) {
       t_tc[i] = ureg_DECL_temporary(shader);
@@ -263,11 +273,7 @@ create_frag_shader_weave(struct vl_compositor *c)
    /* and finally do colour space transformation
     * fragment = csc * texel
     */
-   ureg_MOV(shader, ureg_writemask(t_texel[0], TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
-   for (i = 0; i < 3; ++i)
-      ureg_DP4(shader, ureg_writemask(o_fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(t_texel[0]));
-
-   ureg_MOV(shader, ureg_writemask(o_fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
+   create_frag_shader_csc(shader, t_texel[0], o_fragment);
 
    for (i = 0; i < 2; ++i) {
       ureg_release_temporary(shader, t_texel[i]);
-- 
2.5.0



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