[Mesa-dev] [PATCH 05/23] mesa: add support for 64-bit integer uniforms.

Brian Paul brianp at vmware.com
Thu Jun 9 14:18:32 UTC 2016


On 06/08/2016 06:48 PM, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> This hooks up the API to the internals for 64-bit integer uniforms.
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
>   src/mesa/main/uniform_query.cpp |  60 +++++++++++++-
>   src/mesa/main/uniforms.c        | 170 +++++++++++++++++++++++++++++++++++++++-
>   2 files changed, 226 insertions(+), 4 deletions(-)
>
> diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
> index eea611b..169db46 100644
> --- a/src/mesa/main/uniform_query.cpp
> +++ b/src/mesa/main/uniform_query.cpp
> @@ -332,7 +332,8 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
>   	 &uni->storage[offset * elements * dmul];
>
>         assert(returnType == GLSL_TYPE_FLOAT || returnType == GLSL_TYPE_INT ||
> -             returnType == GLSL_TYPE_UINT || returnType == GLSL_TYPE_DOUBLE);
> +             returnType == GLSL_TYPE_UINT || returnType == GLSL_TYPE_DOUBLE ||
> +             returnType == GLSL_TYPE_UINT64 || returnType == GLSL_TYPE_INT64);
>
>         /* doubles have a different size than the other 3 types */
>         unsigned bytes = sizeof(src[0]) * elements * rmul;
> @@ -354,7 +355,11 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
>   	      (uni->type->base_type == GLSL_TYPE_INT
>   	       || uni->type->base_type == GLSL_TYPE_UINT
>                  || uni->type->base_type == GLSL_TYPE_SAMPLER
> -               || uni->type->base_type == GLSL_TYPE_IMAGE))) {
> +               || uni->type->base_type == GLSL_TYPE_IMAGE))
> +          || ((returnType == GLSL_TYPE_UINT64 ||
> +               returnType == GLSL_TYPE_INT64 ) &&
> +              (uni->type->base_type == GLSL_TYPE_UINT64 ||
> +               uni->type->base_type == GLSL_TYPE_INT64))) {
>   	 memcpy(paramsOut, src, bytes);
>         } else {
>   	 union gl_constant_value *const dst =
> @@ -384,6 +389,12 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
>   	       case GLSL_TYPE_DOUBLE:
>   		  dst[didx].f = *(double *)&src[sidx].f;
>   		  break;
> +               case GLSL_TYPE_UINT64:
> +		  dst[didx].f = *(uint64_t *)&src[sidx].u;
> +		  break;
> +               case GLSL_TYPE_INT64:
> +                  dst[didx].f = *(int64_t *)&src[sidx].i;
> +		  break;

Looks like some tabs slipped in there.

>   	       default:
>   		  assert(!"Should not get here.");
>   		  break;
> @@ -405,6 +416,12 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
>   	       case GLSL_TYPE_FLOAT:
>   		  *(double *)&dst[didx].f = (double) src[sidx].f;
>   		  break;
> +               case GLSL_TYPE_UINT64:
> +		  *(double *)&dst[didx].f = *(uint64_t *)&src[sidx].u;
> +                  break;
> +               case GLSL_TYPE_INT64:
> +		  *(double *)&dst[didx].f = *(int64_t *)&src[sidx].i;
> +                  break;

Here too, and other spots below.

>   	       default:
>   		  assert(!"Should not get here.");
>   		  break;
> @@ -439,12 +456,41 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
>   	       case GLSL_TYPE_DOUBLE:
>   		  dst[didx].i = IROUNDD(*(double *)&src[sidx].f);
>   		  break;
> +               case GLSL_TYPE_UINT64:
> +                  dst[didx].i = *(uint64_t *)&src[sidx].u;
> +                  break;
> +               case GLSL_TYPE_INT64:
> +                  dst[didx].i = *(int64_t *)&src[sidx].i;
> +                  break;
>   	       default:
>   		  assert(!"Should not get here.");
>   		  break;
>   	       }
>   	       break;
> +            case GLSL_TYPE_INT64:
> +            case GLSL_TYPE_UINT64:
> +               switch (uni->type->base_type) {
> +	       case GLSL_TYPE_UINT:
> +		  *(int64_t *)&dst[didx].u = (int64_t) src[sidx].u;
> +		  break;
> +	       case GLSL_TYPE_INT:
> +	       case GLSL_TYPE_SAMPLER:
> +	       case GLSL_TYPE_IMAGE:
> +		  *(int64_t *)&dst[didx].u = (int64_t) src[sidx].i;
> +		  break;
> +	       case GLSL_TYPE_BOOL:
> +		  *(int64_t *)&dst[didx].u = src[sidx].i ? 1.0f : 0.0f;
> +		  break;
> +	       case GLSL_TYPE_FLOAT:
> +		  *(int64_t *)&dst[didx].u = (int64_t) src[sidx].f;
> +		  break;
> +	       default:
> +		  assert(!"Should not get here.");
> +		  break;
> +	       }
> +               break;
>
> +               break;
>   	    default:
>   	       assert(!"Should not get here.");
>   	       break;
> @@ -482,6 +528,12 @@ log_uniform(const void *values, enum glsl_base_type basicType,
>         case GLSL_TYPE_INT:
>   	 printf("%d ", v[i].i);
>   	 break;
> +      case GLSL_TYPE_UINT64:
> +	 printf("%lu ", *(uint64_t* )&v[i * 2].u);
> +	 break;
> +      case GLSL_TYPE_INT64:
> +        printf("%ld ", *(int64_t* )&v[i * 2].u);
> +	 break;
>         case GLSL_TYPE_FLOAT:
>   	 printf("%g ", v[i].f);
>   	 break;
> @@ -633,6 +685,10 @@ glsl_type_name(enum glsl_base_type type)
>         return "float";
>      case GLSL_TYPE_DOUBLE:
>         return "double";
> +   case GLSL_TYPE_UINT64:
> +      return "uint64";
> +   case GLSL_TYPE_INT64:
> +      return "int64";
>      case GLSL_TYPE_BOOL:
>         return "bool";
>      case GLSL_TYPE_SAMPLER:
> diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
> index 13577ae..b6c00e9 100644
> --- a/src/mesa/main/uniforms.c
> +++ b/src/mesa/main/uniforms.c
> @@ -901,21 +901,27 @@ void GLAPIENTRY
>   _mesa_GetnUniformi64vARB(GLuint program, GLint location,
>                            GLsizei bufSize, GLint64 *params)
>   {
> -
> +   GET_CURRENT_CONTEXT(ctx);
> +   _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_INT64, params);
>   }
>   void GLAPIENTRY
>   _mesa_GetUniformi64vARB(GLuint program, GLint location, GLint64 *params)
>   {
> +   _mesa_GetnUniformi64vARB(program, location, INT_MAX, params);
>   }
>
>   void GLAPIENTRY
>   _mesa_GetnUniformui64vARB(GLuint program, GLint location,
>                            GLsizei bufSize, GLuint64 *params)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_UINT64, params);
>   }
> +
>   void GLAPIENTRY
>   _mesa_GetUniformui64vARB(GLuint program, GLint location, GLuint64 *params)
>   {
> +   _mesa_GetnUniformui64vARB(program, location, INT_MAX, params);
>   }
>
>
> @@ -1635,160 +1641,320 @@ _mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count,
>   void GLAPIENTRY
>   _mesa_Uniform1i64ARB(GLint location, GLint64 v0)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_INT64, 1);
>   }
>
>   void GLAPIENTRY
>   _mesa_Uniform2i64ARB(GLint location, GLint64 v0, GLint64 v1)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   int64_t v[2];
> +   v[0] = v0;
> +   v[1] = v1;
> +   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT64, 2);
>   }
>
>   void GLAPIENTRY
>   _mesa_Uniform3i64ARB(GLint location, GLint64 v0, GLint64 v1, GLint64 v2)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   int64_t v[3];
> +   v[0] = v0;
> +   v[1] = v1;
> +   v[2] = v2;
> +   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT64, 3);
>   }
>
>   void GLAPIENTRY
>   _mesa_Uniform4i64ARB(GLint location,  GLint64 v0, GLint64 v1, GLint64 v2, GLint64 v3)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   int64_t v[4];
> +   v[0] = v0;
> +   v[1] = v1;
> +   v[2] = v2;
> +   v[3] = v3;
> +   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT64, 4);
>   }
>
>   void GLAPIENTRY
>   _mesa_Uniform1i64vARB(GLint location, GLsizei count, const GLint64 *value)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_INT64, 1);
>   }
>
>   void GLAPIENTRY
>   _mesa_Uniform2i64vARB(GLint location,  GLsizei count, const GLint64 *value)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_INT64, 2);
>   }
>
>   void GLAPIENTRY
>   _mesa_Uniform3i64vARB(GLint location,  GLsizei count, const GLint64 *value)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_INT64, 3);
>   }
>
>   void GLAPIENTRY
>   _mesa_Uniform4i64vARB(GLint location,  GLsizei count, const GLint64 *value)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_INT64, 4);
>   }
>
>   void GLAPIENTRY
>   _mesa_Uniform1ui64ARB(GLint location,  GLuint64 v0)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_UINT64, 1);
>   }
>
>   void GLAPIENTRY
>   _mesa_Uniform2ui64ARB(GLint location,  GLuint64 v0, GLuint64 v1)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   uint64_t v[2];
> +   v[0] = v0;
> +   v[1] = v1;
> +   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT64, 2);
>   }
>
>   void GLAPIENTRY
>   _mesa_Uniform3ui64ARB(GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   uint64_t v[3];
> +   v[0] = v0;
> +   v[1] = v1;
> +   v[2] = v2;
> +   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT64, 3);
>   }
>
>   void GLAPIENTRY
>   _mesa_Uniform4ui64ARB(GLint location,  GLuint64 v0, GLuint64 v1, GLuint64 v2, GLuint64 v3)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   uint64_t v[4];
> +   v[0] = v0;
> +   v[1] = v1;
> +   v[2] = v2;
> +   v[3] = v3;
> +   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT64, 4);
>   }
>
>   void GLAPIENTRY
>   _mesa_Uniform1ui64vARB(GLint location,  GLsizei count, const GLuint64 *value)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_UINT64, 1);
>   }
>
>   void GLAPIENTRY
>   _mesa_Uniform2ui64vARB(GLint location,  GLsizei count, const GLuint64 *value)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_UINT64, 2);
>   }
>
>   void GLAPIENTRY
>   _mesa_Uniform3ui64vARB(GLint location,  GLsizei count, const GLuint64 *value)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_UINT64, 3);
>   }
>
>   void GLAPIENTRY
>   _mesa_Uniform4ui64vARB(GLint location,  GLsizei count, const GLuint64 *value)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, value, GLSL_TYPE_UINT64, 4);
>   }
>
> -/* DSA int64 entrypoints */
> +/* DSA entrypoints */
>   void GLAPIENTRY
>   _mesa_ProgramUniform1i64ARB(GLuint program, GLint location, GLint64 v0)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   struct gl_shader_program *shProg =
> +      _mesa_lookup_shader_program_err(ctx, program,
> +            "glProgramUniform1i64ARB");
> +   _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_INT64, 1);
>   }
>
>   void GLAPIENTRY
>   _mesa_ProgramUniform2i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   struct gl_shader_program *shProg =
> +      _mesa_lookup_shader_program_err(ctx, program,
> +                                      "glProgramUniform2i64ARB");
> +   int64_t v[2];
> +   v[0] = v0;
> +   v[1] = v1;
> +   _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT64, 2);
>   }
>
>   void GLAPIENTRY
>   _mesa_ProgramUniform3i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1, GLint64 v2)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   struct gl_shader_program *shProg =
> +      _mesa_lookup_shader_program_err(ctx, program,
> +                                      "glProgramUniform3i64ARB");
> +   int64_t v[3];
> +   v[0] = v0;
> +   v[1] = v1;
> +   v[2] = v2;
> +   _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT64, 3);
>   }
>
>   void GLAPIENTRY
>   _mesa_ProgramUniform4i64ARB(GLuint program, GLint location,  GLint64 v0, GLint64 v1, GLint64 v2, GLint64 v3)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   struct gl_shader_program *shProg =
> +      _mesa_lookup_shader_program_err(ctx, program,
> +                                      "glProgramUniform4i64ARB");
> +   int64_t v[4];
> +   v[0] = v0;
> +   v[1] = v1;
> +   v[2] = v2;
> +   v[3] = v3;
> +   _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT64, 4);
>   }
>
>   void GLAPIENTRY
>   _mesa_ProgramUniform1i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   struct gl_shader_program *shProg =
> +      _mesa_lookup_shader_program_err(ctx, program,
> +                                      "glProgramUniform1i64vARB");
> +   _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 1);
>   }
>
>   void GLAPIENTRY
>   _mesa_ProgramUniform2i64vARB(GLuint program, GLint location,  GLsizei count, const GLint64 *value)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   struct gl_shader_program *shProg =
> +      _mesa_lookup_shader_program_err(ctx, program,
> +                                      "glProgramUniform2i64vARB");
> +   _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 2);
>   }
>
>   void GLAPIENTRY
>   _mesa_ProgramUniform3i64vARB(GLuint program, GLint location,  GLsizei count, const GLint64 *value)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   struct gl_shader_program *shProg =
> +      _mesa_lookup_shader_program_err(ctx, program,
> +                                      "glProgramUniform3i64vARB");
> +   _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 3);
>   }
>
>   void GLAPIENTRY
>   _mesa_ProgramUniform4i64vARB(GLuint program, GLint location,  GLsizei count, const GLint64 *value)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   struct gl_shader_program *shProg =
> +      _mesa_lookup_shader_program_err(ctx, program,
> +                                      "glProgramUniform4i64vARB");
> +   _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_INT64, 4);
>   }
>
>   void GLAPIENTRY
>   _mesa_ProgramUniform1ui64ARB(GLuint program, GLint location,  GLuint64 v0)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   struct gl_shader_program *shProg =
> +      _mesa_lookup_shader_program_err(ctx, program,
> +                                      "glProgramUniform1ui64ARB");
> +   _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_UINT64, 1);
>   }
>
>   void GLAPIENTRY
>   _mesa_ProgramUniform2ui64ARB(GLuint program, GLint location,  GLuint64 v0, GLuint64 v1)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   struct gl_shader_program *shProg =
> +      _mesa_lookup_shader_program_err(ctx, program,
> +                                      "glProgramUniform2ui64ARB");
> +   uint64_t v[2];
> +   v[0] = v0;
> +   v[1] = v1;
> +   _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT64, 2);
>   }
>
>   void GLAPIENTRY
>   _mesa_ProgramUniform3ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   struct gl_shader_program *shProg =
> +      _mesa_lookup_shader_program_err(ctx, program,
> +                                      "glProgramUniform3ui64ARB");
> +   uint64_t v[3];
> +   v[0] = v0;
> +   v[1] = v1;
> +   v[2] = v2;
> +   _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT64, 3);
>   }
>
>   void GLAPIENTRY
>   _mesa_ProgramUniform4ui64ARB(GLuint program, GLint location,  GLuint64 v0, GLuint64 v1, GLuint64 v2, GLuint64 v3)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   struct gl_shader_program *shProg =
> +      _mesa_lookup_shader_program_err(ctx, program,
> +                                      "glProgramUniform4ui64ARB");
> +   uint64_t v[4];
> +   v[0] = v0;
> +   v[1] = v1;
> +   v[2] = v2;
> +   v[3] = v3;
> +   _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT64, 4);
>   }
>
>   void GLAPIENTRY
>   _mesa_ProgramUniform1ui64vARB(GLuint program, GLint location,  GLsizei count, const GLuint64 *value)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   struct gl_shader_program *shProg =
> +      _mesa_lookup_shader_program_err(ctx, program,
> +                                      "glProgramUniform1ui64vARB");
> +   _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 1);
>   }
>
>   void GLAPIENTRY
>   _mesa_ProgramUniform2ui64vARB(GLuint program, GLint location,  GLsizei count, const GLuint64 *value)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   struct gl_shader_program *shProg =
> +      _mesa_lookup_shader_program_err(ctx, program,
> +                                      "glProgramUniform2ui64vARB");
> +   _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 2);
>   }
>
>   void GLAPIENTRY
>   _mesa_ProgramUniform3ui64vARB(GLuint program, GLint location,  GLsizei count, const GLuint64 *value)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   struct gl_shader_program *shProg =
> +      _mesa_lookup_shader_program_err(ctx, program,
> +                                      "glProgramUniform3ui64vARB");
> +   _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 3);
>   }
>
>   void GLAPIENTRY
>   _mesa_ProgramUniform4ui64vARB(GLuint program, GLint location,  GLsizei count, const GLuint64 *value)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   struct gl_shader_program *shProg =
> +      _mesa_lookup_shader_program_err(ctx, program,
> +                                      "glProgramUniform4ui64vARB");
> +   _mesa_uniform(ctx, shProg, location, 1, value, GLSL_TYPE_UINT64, 4);
>   }
>



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