[Mesa-dev] [PATCH] glsl/ir: remove TABs in ir_constant_expression.cpp

Timothy Arceri timothy.arceri at collabora.com
Fri Jun 10 00:12:26 UTC 2016


On Fri, 2016-06-10 at 10:00 +1000, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
> 
> Adding 64-bit integers support was going to make this file worse,
> just remove the tabs from it now.
> 
> Signed-off-by: Dave Airlie <airlied at redhat.com>

Skimmed over it seems fine

Acked-by: Timothy Arceri <timothy.arceri at collabora.com>

> ---
>  src/compiler/glsl/ir_constant_expression.cpp | 1070 +++++++++++++---
> ----------
>  1 file changed, 535 insertions(+), 535 deletions(-)
> 
> diff --git a/src/compiler/glsl/ir_constant_expression.cpp
> b/src/compiler/glsl/ir_constant_expression.cpp
> index fbbf779..d961aa9 100644
> --- a/src/compiler/glsl/ir_constant_expression.cpp
> +++ b/src/compiler/glsl/ir_constant_expression.cpp
> @@ -491,7 +491,7 @@ ir_expression::constant_expression_value(struct
> hash_table *variable_context)
>     for (unsigned operand = 0; operand < this->get_num_operands();
> operand++) {
>        op[operand] = this->operands[operand]-
> >constant_expression_value(variable_context);
>        if (!op[operand])
> -	 return NULL;
> +         return NULL;
>     }
>  
>     if (op[1] != NULL)
> @@ -533,11 +533,11 @@ ir_expression::constant_expression_value(struct
> hash_table *variable_context)
>        assert(op[1] != NULL && op[1]->type->is_array());
>        switch (this->operation) {
>        case ir_binop_all_equal:
> -	 return new(ctx) ir_constant(op[0]->has_value(op[1]));
> +         return new(ctx) ir_constant(op[0]->has_value(op[1]));
>        case ir_binop_any_nequal:
> -	 return new(ctx) ir_constant(!op[0]->has_value(op[1]));
> +         return new(ctx) ir_constant(!op[0]->has_value(op[1]));
>        default:
> -	 break;
> +         break;
>        }
>        return NULL;
>     }
> @@ -561,13 +561,13 @@ ir_expression::constant_expression_value(struct
> hash_table *variable_context)
>     case ir_unop_logic_not:
>        assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
>        for (unsigned c = 0; c < op[0]->type->components(); c++)
> -	 data.b[c] = !op[0]->value.b[c];
> +          data.b[c] = !op[0]->value.b[c];
>        break;
>  
>     case ir_unop_f2i:
>        assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 data.i[c] = (int) op[0]->value.f[c];
> +         data.i[c] = (int) op[0]->value.f[c];
>        }
>        break;
>     case ir_unop_f2u:
> @@ -579,109 +579,109 @@
> ir_expression::constant_expression_value(struct hash_table
> *variable_context)
>     case ir_unop_i2f:
>        assert(op[0]->type->base_type == GLSL_TYPE_INT);
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 data.f[c] = (float) op[0]->value.i[c];
> +         data.f[c] = (float) op[0]->value.i[c];
>        }
>        break;
>     case ir_unop_u2f:
>        assert(op[0]->type->base_type == GLSL_TYPE_UINT);
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 data.f[c] = (float) op[0]->value.u[c];
> +         data.f[c] = (float) op[0]->value.u[c];
>        }
>        break;
>     case ir_unop_b2f:
>        assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 data.f[c] = op[0]->value.b[c] ? 1.0F : 0.0F;
> +         data.f[c] = op[0]->value.b[c] ? 1.0F : 0.0F;
>        }
>        break;
>     case ir_unop_f2b:
>        assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 data.b[c] = op[0]->value.f[c] != 0.0F ? true : false;
> +         data.b[c] = op[0]->value.f[c] != 0.0F ? true : false;
>        }
>        break;
>     case ir_unop_b2i:
>        assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 data.u[c] = op[0]->value.b[c] ? 1 : 0;
> +         data.u[c] = op[0]->value.b[c] ? 1 : 0;
>        }
>        break;
>     case ir_unop_i2b:
>        assert(op[0]->type->is_integer());
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 data.b[c] = op[0]->value.u[c] ? true : false;
> +         data.b[c] = op[0]->value.u[c] ? true : false;
>        }
>        break;
>     case ir_unop_u2i:
>        assert(op[0]->type->base_type == GLSL_TYPE_UINT);
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 data.i[c] = op[0]->value.u[c];
> +         data.i[c] = op[0]->value.u[c];
>        }
>        break;
>     case ir_unop_i2u:
>        assert(op[0]->type->base_type == GLSL_TYPE_INT);
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 data.u[c] = op[0]->value.i[c];
> +         data.u[c] = op[0]->value.i[c];
>        }
>        break;
>     case ir_unop_bitcast_i2f:
>        assert(op[0]->type->base_type == GLSL_TYPE_INT);
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 data.f[c] = bitcast_u2f(op[0]->value.i[c]);
> +         data.f[c] = bitcast_u2f(op[0]->value.i[c]);
>        }
>        break;
>     case ir_unop_bitcast_f2i:
>        assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 data.i[c] = bitcast_f2u(op[0]->value.f[c]);
> +         data.i[c] = bitcast_f2u(op[0]->value.f[c]);
>        }
>        break;
>     case ir_unop_bitcast_u2f:
>        assert(op[0]->type->base_type == GLSL_TYPE_UINT);
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 data.f[c] = bitcast_u2f(op[0]->value.u[c]);
> +         data.f[c] = bitcast_u2f(op[0]->value.u[c]);
>        }
>        break;
>     case ir_unop_bitcast_f2u:
>        assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 data.u[c] = bitcast_f2u(op[0]->value.f[c]);
> +         data.u[c] = bitcast_f2u(op[0]->value.f[c]);
>        }
>        break;
>     case ir_unop_d2f:
>        assert(op[0]->type->base_type == GLSL_TYPE_DOUBLE);
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 data.f[c] = op[0]->value.d[c];
> +         data.f[c] = op[0]->value.d[c];
>        }
>        break;
>     case ir_unop_f2d:
>        assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 data.d[c] = op[0]->value.f[c];
> +         data.d[c] = op[0]->value.f[c];
>        }
>        break;
>     case ir_unop_d2i:
>        assert(op[0]->type->base_type == GLSL_TYPE_DOUBLE);
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 data.i[c] = op[0]->value.d[c];
> +         data.i[c] = op[0]->value.d[c];
>        }
>        break;
>     case ir_unop_i2d:
>        assert(op[0]->type->base_type == GLSL_TYPE_INT);
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 data.d[c] = op[0]->value.i[c];
> +         data.d[c] = op[0]->value.i[c];
>        }
>        break;
>     case ir_unop_d2u:
>        assert(op[0]->type->base_type == GLSL_TYPE_DOUBLE);
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 data.u[c] = op[0]->value.d[c];
> +         data.u[c] = op[0]->value.d[c];
>        }
>        break;
>     case ir_unop_u2d:
>        assert(op[0]->type->base_type == GLSL_TYPE_UINT);
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 data.d[c] = op[0]->value.u[c];
> +         data.d[c] = op[0]->value.u[c];
>        }
>        break;
>     case ir_unop_d2b:
> @@ -728,126 +728,126 @@
> ir_expression::constant_expression_value(struct hash_table
> *variable_context)
>  
>     case ir_unop_fract:
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 switch (this->type->base_type) {
> -	 case GLSL_TYPE_UINT:
> -	    data.u[c] = 0;
> -	    break;
> -	 case GLSL_TYPE_INT:
> -	    data.i[c] = 0;
> -	    break;
> -	 case GLSL_TYPE_FLOAT:
> -	    data.f[c] = op[0]->value.f[c] - floor(op[0]-
> >value.f[c]);
> -	    break;
> -	 case GLSL_TYPE_DOUBLE:
> -	    data.d[c] = op[0]->value.d[c] - floor(op[0]-
> >value.d[c]);
> -	    break;
> -	 default:
> -	    assert(0);
> -	 }
> +         switch (this->type->base_type) {
> +         case GLSL_TYPE_UINT:
> +            data.u[c] = 0;
> +            break;
> +         case GLSL_TYPE_INT:
> +            data.i[c] = 0;
> +            break;
> +         case GLSL_TYPE_FLOAT:
> +            data.f[c] = op[0]->value.f[c] - floor(op[0]-
> >value.f[c]);
> +            break;
> +         case GLSL_TYPE_DOUBLE:
> +            data.d[c] = op[0]->value.d[c] - floor(op[0]-
> >value.d[c]);
> +            break;
> +         default:
> +            assert(0);
> +         }
>        }
>        break;
>  
>     case ir_unop_sin:
>        assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 data.f[c] = sinf(op[0]->value.f[c]);
> +         data.f[c] = sinf(op[0]->value.f[c]);
>        }
>        break;
>  
>     case ir_unop_cos:
>        assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 data.f[c] = cosf(op[0]->value.f[c]);
> +         data.f[c] = cosf(op[0]->value.f[c]);
>        }
>        break;
>  
>     case ir_unop_neg:
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 switch (this->type->base_type) {
> -	 case GLSL_TYPE_UINT:
> -	    data.u[c] = -((int) op[0]->value.u[c]);
> -	    break;
> -	 case GLSL_TYPE_INT:
> -	    data.i[c] = -op[0]->value.i[c];
> -	    break;
> -	 case GLSL_TYPE_FLOAT:
> -	    data.f[c] = -op[0]->value.f[c];
> -	    break;
> -	 case GLSL_TYPE_DOUBLE:
> -	    data.d[c] = -op[0]->value.d[c];
> -	    break;
> -	 default:
> -	    assert(0);
> -	 }
> +         switch (this->type->base_type) {
> +         case GLSL_TYPE_UINT:
> +            data.u[c] = -((int) op[0]->value.u[c]);
> +            break;
> +         case GLSL_TYPE_INT:
> +            data.i[c] = -op[0]->value.i[c];
> +            break;
> +         case GLSL_TYPE_FLOAT:
> +            data.f[c] = -op[0]->value.f[c];
> +            break;
> +         case GLSL_TYPE_DOUBLE:
> +            data.d[c] = -op[0]->value.d[c];
> +            break;
> +         default:
> +            assert(0);
> +         }
>        }
>        break;
>  
>     case ir_unop_abs:
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 switch (this->type->base_type) {
> -	 case GLSL_TYPE_UINT:
> -	    data.u[c] = op[0]->value.u[c];
> -	    break;
> -	 case GLSL_TYPE_INT:
> -	    data.i[c] = op[0]->value.i[c];
> -	    if (data.i[c] < 0)
> -	       data.i[c] = -data.i[c];
> -	    break;
> -	 case GLSL_TYPE_FLOAT:
> -	    data.f[c] = fabs(op[0]->value.f[c]);
> -	    break;
> -	 case GLSL_TYPE_DOUBLE:
> -	    data.d[c] = fabs(op[0]->value.d[c]);
> -	    break;
> -	 default:
> -	    assert(0);
> -	 }
> +         switch (this->type->base_type) {
> +         case GLSL_TYPE_UINT:
> +            data.u[c] = op[0]->value.u[c];
> +            break;
> +         case GLSL_TYPE_INT:
> +            data.i[c] = op[0]->value.i[c];
> +            if (data.i[c] < 0)
> +               data.i[c] = -data.i[c];
> +            break;
> +         case GLSL_TYPE_FLOAT:
> +            data.f[c] = fabs(op[0]->value.f[c]);
> +            break;
> +         case GLSL_TYPE_DOUBLE:
> +            data.d[c] = fabs(op[0]->value.d[c]);
> +            break;
> +         default:
> +            assert(0);
> +         }
>        }
>        break;
>  
>     case ir_unop_sign:
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 switch (this->type->base_type) {
> -	 case GLSL_TYPE_UINT:
> -	    data.u[c] = op[0]->value.i[c] > 0;
> -	    break;
> -	 case GLSL_TYPE_INT:
> -	    data.i[c] = (op[0]->value.i[c] > 0) - (op[0]->value.i[c] 
> < 0);
> -	    break;
> -	 case GLSL_TYPE_FLOAT:
> -	    data.f[c] = float((op[0]->value.f[c] > 0)-(op[0]-
> >value.f[c] < 0));
> -	    break;
> -	 case GLSL_TYPE_DOUBLE:
> -	    data.d[c] = double((op[0]->value.d[c] > 0)-(op[0]-
> >value.d[c] < 0));
> -	    break;
> -	 default:
> -	    assert(0);
> -	 }
> +         switch (this->type->base_type) {
> +         case GLSL_TYPE_UINT:
> +            data.u[c] = op[0]->value.i[c] > 0;
> +            break;
> +         case GLSL_TYPE_INT:
> +            data.i[c] = (op[0]->value.i[c] > 0) - (op[0]->value.i[c] 
> < 0);
> +            break;
> +         case GLSL_TYPE_FLOAT:
> +            data.f[c] = float((op[0]->value.f[c] > 0)-(op[0]-
> >value.f[c] < 0));
> +            break;
> +         case GLSL_TYPE_DOUBLE:
> +            data.d[c] = double((op[0]->value.d[c] > 0)-(op[0]-
> >value.d[c] < 0));
> +            break;
> +         default:
> +            assert(0);
> +         }
>        }
>        break;
>  
>     case ir_unop_rcp:
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 switch (this->type->base_type) {
> -	 case GLSL_TYPE_UINT:
> -	    if (op[0]->value.u[c] != 0.0)
> -	       data.u[c] = 1 / op[0]->value.u[c];
> -	    break;
> -	 case GLSL_TYPE_INT:
> -	    if (op[0]->value.i[c] != 0.0)
> -	       data.i[c] = 1 / op[0]->value.i[c];
> -	    break;
> -	 case GLSL_TYPE_FLOAT:
> -	    if (op[0]->value.f[c] != 0.0)
> -	       data.f[c] = 1.0F / op[0]->value.f[c];
> -	    break;
> -	 case GLSL_TYPE_DOUBLE:
> -	    if (op[0]->value.d[c] != 0.0)
> -	       data.d[c] = 1.0 / op[0]->value.d[c];
> -	    break;
> -	 default:
> -	    assert(0);
> -	 }
> +         switch (this->type->base_type) {
> +         case GLSL_TYPE_UINT:
> +            if (op[0]->value.u[c] != 0.0)
> +               data.u[c] = 1 / op[0]->value.u[c];
> +            break;
> +         case GLSL_TYPE_INT:
> +            if (op[0]->value.i[c] != 0.0)
> +               data.i[c] = 1 / op[0]->value.i[c];
> +            break;
> +         case GLSL_TYPE_FLOAT:
> +            if (op[0]->value.f[c] != 0.0)
> +               data.f[c] = 1.0F / op[0]->value.f[c];
> +            break;
> +         case GLSL_TYPE_DOUBLE:
> +            if (op[0]->value.d[c] != 0.0)
> +               data.d[c] = 1.0 / op[0]->value.d[c];
> +            break;
> +         default:
> +            assert(0);
> +         }
>        }
>        break;
>  
> @@ -872,28 +872,28 @@ ir_expression::constant_expression_value(struct
> hash_table *variable_context)
>     case ir_unop_exp:
>        assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 data.f[c] = expf(op[0]->value.f[c]);
> +         data.f[c] = expf(op[0]->value.f[c]);
>        }
>        break;
>  
>     case ir_unop_exp2:
>        assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 data.f[c] = exp2f(op[0]->value.f[c]);
> +         data.f[c] = exp2f(op[0]->value.f[c]);
>        }
>        break;
>  
>     case ir_unop_log:
>        assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 data.f[c] = logf(op[0]->value.f[c]);
> +         data.f[c] = logf(op[0]->value.f[c]);
>        }
>        break;
>  
>     case ir_unop_log2:
>        assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 data.f[c] = log2f(op[0]->value.f[c]);
> +         data.f[c] = log2f(op[0]->value.f[c]);
>        }
>        break;
>  
> @@ -905,7 +905,7 @@ ir_expression::constant_expression_value(struct
> hash_table *variable_context)
>     case ir_unop_dFdy_fine:
>        assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 data.f[c] = 0.0;
> +         data.f[c] = 0.0;
>        }
>        break;
>  
> @@ -976,7 +976,7 @@ ir_expression::constant_expression_value(struct
> hash_table *variable_context)
>     case ir_binop_pow:
>        assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 data.f[c] = powf(op[0]->value.f[c], op[1]->value.f[c]);
> +         data.f[c] = powf(op[0]->value.f[c], op[1]->value.f[c]);
>        }
>        break;
>  
> @@ -990,154 +990,154 @@
> ir_expression::constant_expression_value(struct hash_table
> *variable_context)
>     case ir_binop_min:
>        assert(op[0]->type == op[1]->type || op0_scalar ||
> op1_scalar);
>        for (unsigned c = 0, c0 = 0, c1 = 0;
> -	   c < components;
> -	   c0 += c0_inc, c1 += c1_inc, c++) {
> -
> -	 switch (op[0]->type->base_type) {
> -	 case GLSL_TYPE_UINT:
> -	    data.u[c] = MIN2(op[0]->value.u[c0], op[1]-
> >value.u[c1]);
> -	    break;
> -	 case GLSL_TYPE_INT:
> -	    data.i[c] = MIN2(op[0]->value.i[c0], op[1]-
> >value.i[c1]);
> -	    break;
> -	 case GLSL_TYPE_FLOAT:
> -	    data.f[c] = MIN2(op[0]->value.f[c0], op[1]-
> >value.f[c1]);
> -	    break;
> -	 case GLSL_TYPE_DOUBLE:
> -	    data.d[c] = MIN2(op[0]->value.d[c0], op[1]-
> >value.d[c1]);
> -	    break;
> -	 default:
> -	    assert(0);
> -	 }
> +           c < components;
> +           c0 += c0_inc, c1 += c1_inc, c++) {
> +
> +         switch (op[0]->type->base_type) {
> +         case GLSL_TYPE_UINT:
> +            data.u[c] = MIN2(op[0]->value.u[c0], op[1]-
> >value.u[c1]);
> +            break;
> +         case GLSL_TYPE_INT:
> +            data.i[c] = MIN2(op[0]->value.i[c0], op[1]-
> >value.i[c1]);
> +            break;
> +         case GLSL_TYPE_FLOAT:
> +            data.f[c] = MIN2(op[0]->value.f[c0], op[1]-
> >value.f[c1]);
> +            break;
> +         case GLSL_TYPE_DOUBLE:
> +            data.d[c] = MIN2(op[0]->value.d[c0], op[1]-
> >value.d[c1]);
> +            break;
> +         default:
> +            assert(0);
> +         }
>        }
>  
>        break;
>     case ir_binop_max:
>        assert(op[0]->type == op[1]->type || op0_scalar ||
> op1_scalar);
>        for (unsigned c = 0, c0 = 0, c1 = 0;
> -	   c < components;
> -	   c0 += c0_inc, c1 += c1_inc, c++) {
> -
> -	 switch (op[0]->type->base_type) {
> -	 case GLSL_TYPE_UINT:
> -	    data.u[c] = MAX2(op[0]->value.u[c0], op[1]-
> >value.u[c1]);
> -	    break;
> -	 case GLSL_TYPE_INT:
> -	    data.i[c] = MAX2(op[0]->value.i[c0], op[1]-
> >value.i[c1]);
> -	    break;
> -	 case GLSL_TYPE_FLOAT:
> -	    data.f[c] = MAX2(op[0]->value.f[c0], op[1]-
> >value.f[c1]);
> -	    break;
> -	 case GLSL_TYPE_DOUBLE:
> -	    data.d[c] = MAX2(op[0]->value.d[c0], op[1]-
> >value.d[c1]);
> -	    break;
> -	 default:
> -	    assert(0);
> -	 }
> +           c < components;
> +           c0 += c0_inc, c1 += c1_inc, c++) {
> +
> +         switch (op[0]->type->base_type) {
> +         case GLSL_TYPE_UINT:
> +            data.u[c] = MAX2(op[0]->value.u[c0], op[1]-
> >value.u[c1]);
> +            break;
> +         case GLSL_TYPE_INT:
> +            data.i[c] = MAX2(op[0]->value.i[c0], op[1]-
> >value.i[c1]);
> +            break;
> +         case GLSL_TYPE_FLOAT:
> +            data.f[c] = MAX2(op[0]->value.f[c0], op[1]-
> >value.f[c1]);
> +            break;
> +         case GLSL_TYPE_DOUBLE:
> +            data.d[c] = MAX2(op[0]->value.d[c0], op[1]-
> >value.d[c1]);
> +            break;
> +         default:
> +            assert(0);
> +         }
>        }
>        break;
>  
>     case ir_binop_add:
>        assert(op[0]->type == op[1]->type || op0_scalar ||
> op1_scalar);
>        for (unsigned c = 0, c0 = 0, c1 = 0;
> -	   c < components;
> -	   c0 += c0_inc, c1 += c1_inc, c++) {
> -
> -	 switch (op[0]->type->base_type) {
> -	 case GLSL_TYPE_UINT:
> -	    data.u[c] = op[0]->value.u[c0] + op[1]->value.u[c1];
> -	    break;
> -	 case GLSL_TYPE_INT:
> -	    data.i[c] = op[0]->value.i[c0] + op[1]->value.i[c1];
> -	    break;
> -	 case GLSL_TYPE_FLOAT:
> -	    data.f[c] = op[0]->value.f[c0] + op[1]->value.f[c1];
> -	    break;
> -	 case GLSL_TYPE_DOUBLE:
> -	    data.d[c] = op[0]->value.d[c0] + op[1]->value.d[c1];
> -	    break;
> -	 default:
> -	    assert(0);
> -	 }
> +           c < components;
> +           c0 += c0_inc, c1 += c1_inc, c++) {
> +
> +         switch (op[0]->type->base_type) {
> +         case GLSL_TYPE_UINT:
> +            data.u[c] = op[0]->value.u[c0] + op[1]->value.u[c1];
> +            break;
> +         case GLSL_TYPE_INT:
> +            data.i[c] = op[0]->value.i[c0] + op[1]->value.i[c1];
> +            break;
> +         case GLSL_TYPE_FLOAT:
> +            data.f[c] = op[0]->value.f[c0] + op[1]->value.f[c1];
> +            break;
> +         case GLSL_TYPE_DOUBLE:
> +            data.d[c] = op[0]->value.d[c0] + op[1]->value.d[c1];
> +            break;
> +         default:
> +            assert(0);
> +         }
>        }
>  
>        break;
>     case ir_binop_sub:
>        assert(op[0]->type == op[1]->type || op0_scalar ||
> op1_scalar);
>        for (unsigned c = 0, c0 = 0, c1 = 0;
> -	   c < components;
> -	   c0 += c0_inc, c1 += c1_inc, c++) {
> -
> -	 switch (op[0]->type->base_type) {
> -	 case GLSL_TYPE_UINT:
> -	    data.u[c] = op[0]->value.u[c0] - op[1]->value.u[c1];
> -	    break;
> -	 case GLSL_TYPE_INT:
> -	    data.i[c] = op[0]->value.i[c0] - op[1]->value.i[c1];
> -	    break;
> -	 case GLSL_TYPE_FLOAT:
> -	    data.f[c] = op[0]->value.f[c0] - op[1]->value.f[c1];
> -	    break;
> -	 case GLSL_TYPE_DOUBLE:
> -	    data.d[c] = op[0]->value.d[c0] - op[1]->value.d[c1];
> -	    break;
> -	 default:
> -	    assert(0);
> -	 }
> +           c < components;
> +           c0 += c0_inc, c1 += c1_inc, c++) {
> +
> +         switch (op[0]->type->base_type) {
> +         case GLSL_TYPE_UINT:
> +            data.u[c] = op[0]->value.u[c0] - op[1]->value.u[c1];
> +            break;
> +         case GLSL_TYPE_INT:
> +            data.i[c] = op[0]->value.i[c0] - op[1]->value.i[c1];
> +            break;
> +         case GLSL_TYPE_FLOAT:
> +            data.f[c] = op[0]->value.f[c0] - op[1]->value.f[c1];
> +            break;
> +         case GLSL_TYPE_DOUBLE:
> +            data.d[c] = op[0]->value.d[c0] - op[1]->value.d[c1];
> +            break;
> +         default:
> +            assert(0);
> +         }
>        }
>  
>        break;
>     case ir_binop_mul:
>        /* Check for equal types, or unequal types involving scalars
> */
>        if ((op[0]->type == op[1]->type && !op[0]->type->is_matrix())
> -	  || op0_scalar || op1_scalar) {
> -	 for (unsigned c = 0, c0 = 0, c1 = 0;
> -	      c < components;
> -	      c0 += c0_inc, c1 += c1_inc, c++) {
> -
> -	    switch (op[0]->type->base_type) {
> -	    case GLSL_TYPE_UINT:
> -	       data.u[c] = op[0]->value.u[c0] * op[1]->value.u[c1];
> -	       break;
> -	    case GLSL_TYPE_INT:
> -	       data.i[c] = op[0]->value.i[c0] * op[1]->value.i[c1];
> -	       break;
> -	    case GLSL_TYPE_FLOAT:
> -	       data.f[c] = op[0]->value.f[c0] * op[1]->value.f[c1];
> -	       break;
> -	    case GLSL_TYPE_DOUBLE:
> -	       data.d[c] = op[0]->value.d[c0] * op[1]->value.d[c1];
> -	       break;
> -	    default:
> -	       assert(0);
> -	    }
> -	 }
> +          || op0_scalar || op1_scalar) {
> +         for (unsigned c = 0, c0 = 0, c1 = 0;
> +              c < components;
> +              c0 += c0_inc, c1 += c1_inc, c++) {
> +
> +            switch (op[0]->type->base_type) {
> +            case GLSL_TYPE_UINT:
> +               data.u[c] = op[0]->value.u[c0] * op[1]->value.u[c1];
> +               break;
> +            case GLSL_TYPE_INT:
> +               data.i[c] = op[0]->value.i[c0] * op[1]->value.i[c1];
> +               break;
> +            case GLSL_TYPE_FLOAT:
> +               data.f[c] = op[0]->value.f[c0] * op[1]->value.f[c1];
> +               break;
> +            case GLSL_TYPE_DOUBLE:
> +               data.d[c] = op[0]->value.d[c0] * op[1]->value.d[c1];
> +               break;
> +            default:
> +               assert(0);
> +            }
> +         }
>        } else {
> -	 assert(op[0]->type->is_matrix() || op[1]->type-
> >is_matrix());
> -
> -	 /* Multiply an N-by-M matrix with an M-by-P matrix.  Since
> either
> -	  * matrix can be a GLSL vector, either N or P can be 1.
> -	  *
> -	  * For vec*mat, the vector is treated as a row
> vector.  This
> -	  * means the vector is a 1-row x M-column matrix.
> -	  *
> -	  * For mat*vec, the vector is treated as a column
> vector.  Since
> -	  * matrix_columns is 1 for vectors, this just works.
> -	  */
> -	 const unsigned n = op[0]->type->is_vector()
> -	    ? 1 : op[0]->type->vector_elements;
> -	 const unsigned m = op[1]->type->vector_elements;
> -	 const unsigned p = op[1]->type->matrix_columns;
> -	 for (unsigned j = 0; j < p; j++) {
> -	    for (unsigned i = 0; i < n; i++) {
> -	       for (unsigned k = 0; k < m; k++) {
> +         assert(op[0]->type->is_matrix() || op[1]->type-
> >is_matrix());
> +
> +         /* Multiply an N-by-M matrix with an M-by-P matrix.  Since
> either
> +          * matrix can be a GLSL vector, either N or P can be 1.
> +          *
> +          * For vec*mat, the vector is treated as a row
> vector.  This
> +          * means the vector is a 1-row x M-column matrix.
> +          *
> +          * For mat*vec, the vector is treated as a column
> vector.  Since
> +          * matrix_columns is 1 for vectors, this just works.
> +          */
> +         const unsigned n = op[0]->type->is_vector()
> +            ? 1 : op[0]->type->vector_elements;
> +         const unsigned m = op[1]->type->vector_elements;
> +         const unsigned p = op[1]->type->matrix_columns;
> +         for (unsigned j = 0; j < p; j++) {
> +            for (unsigned i = 0; i < n; i++) {
> +               for (unsigned k = 0; k < m; k++) {
>                    if (op[0]->type->base_type == GLSL_TYPE_DOUBLE)
>                       data.d[i+n*j] += op[0]->value.d[i+n*k]*op[1]-
> >value.d[k+m*j];
>                    else
>                       data.f[i+n*j] += op[0]->value.f[i+n*k]*op[1]-
> >value.f[k+m*j];
> -	       }
> -	    }
> -	 }
> +               }
> +            }
> +         }
>        }
>  
>        break;
> @@ -1145,33 +1145,33 @@
> ir_expression::constant_expression_value(struct hash_table
> *variable_context)
>        /* FINISHME: Emit warning when division-by-zero is detected.
> */
>        assert(op[0]->type == op[1]->type || op0_scalar ||
> op1_scalar);
>        for (unsigned c = 0, c0 = 0, c1 = 0;
> -	   c < components;
> -	   c0 += c0_inc, c1 += c1_inc, c++) {
> -
> -	 switch (op[0]->type->base_type) {
> -	 case GLSL_TYPE_UINT:
> -	    if (op[1]->value.u[c1] == 0) {
> -	       data.u[c] = 0;
> -	    } else {
> -	       data.u[c] = op[0]->value.u[c0] / op[1]->value.u[c1];
> -	    }
> -	    break;
> -	 case GLSL_TYPE_INT:
> -	    if (op[1]->value.i[c1] == 0) {
> -	       data.i[c] = 0;
> -	    } else {
> -	       data.i[c] = op[0]->value.i[c0] / op[1]->value.i[c1];
> -	    }
> -	    break;
> -	 case GLSL_TYPE_FLOAT:
> -	    data.f[c] = op[0]->value.f[c0] / op[1]->value.f[c1];
> -	    break;
> -	 case GLSL_TYPE_DOUBLE:
> -	    data.d[c] = op[0]->value.d[c0] / op[1]->value.d[c1];
> -	    break;
> -	 default:
> -	    assert(0);
> -	 }
> +           c < components;
> +           c0 += c0_inc, c1 += c1_inc, c++) {
> +
> +         switch (op[0]->type->base_type) {
> +         case GLSL_TYPE_UINT:
> +            if (op[1]->value.u[c1] == 0) {
> +               data.u[c] = 0;
> +            } else {
> +               data.u[c] = op[0]->value.u[c0] / op[1]->value.u[c1];
> +            }
> +            break;
> +         case GLSL_TYPE_INT:
> +            if (op[1]->value.i[c1] == 0) {
> +               data.i[c] = 0;
> +            } else {
> +               data.i[c] = op[0]->value.i[c0] / op[1]->value.i[c1];
> +            }
> +            break;
> +         case GLSL_TYPE_FLOAT:
> +            data.f[c] = op[0]->value.f[c0] / op[1]->value.f[c1];
> +            break;
> +         case GLSL_TYPE_DOUBLE:
> +            data.d[c] = op[0]->value.d[c0] / op[1]->value.d[c1];
> +            break;
> +         default:
> +            assert(0);
> +         }
>        }
>  
>        break;
> @@ -1179,41 +1179,41 @@
> ir_expression::constant_expression_value(struct hash_table
> *variable_context)
>        /* FINISHME: Emit warning when division-by-zero is detected.
> */
>        assert(op[0]->type == op[1]->type || op0_scalar ||
> op1_scalar);
>        for (unsigned c = 0, c0 = 0, c1 = 0;
> -	   c < components;
> -	   c0 += c0_inc, c1 += c1_inc, c++) {
> -
> -	 switch (op[0]->type->base_type) {
> -	 case GLSL_TYPE_UINT:
> -	    if (op[1]->value.u[c1] == 0) {
> -	       data.u[c] = 0;
> -	    } else {
> -	       data.u[c] = op[0]->value.u[c0] % op[1]->value.u[c1];
> -	    }
> -	    break;
> -	 case GLSL_TYPE_INT:
> -	    if (op[1]->value.i[c1] == 0) {
> -	       data.i[c] = 0;
> -	    } else {
> -	       data.i[c] = op[0]->value.i[c0] % op[1]->value.i[c1];
> -	    }
> -	    break;
> -	 case GLSL_TYPE_FLOAT:
> -	    /* We don't use fmod because it rounds toward zero; GLSL
> specifies
> -	     * the use of floor.
> -	     */
> -	    data.f[c] = op[0]->value.f[c0] - op[1]->value.f[c1]
> -	       * floorf(op[0]->value.f[c0] / op[1]->value.f[c1]);
> -	    break;
> -	 case GLSL_TYPE_DOUBLE:
> -	    /* We don't use fmod because it rounds toward zero; GLSL
> specifies
> -	     * the use of floor.
> -	     */
> -	    data.d[c] = op[0]->value.d[c0] - op[1]->value.d[c1]
> -	       * floor(op[0]->value.d[c0] / op[1]->value.d[c1]);
> -	    break;
> -	 default:
> -	    assert(0);
> -	 }
> +           c < components;
> +           c0 += c0_inc, c1 += c1_inc, c++) {
> +
> +         switch (op[0]->type->base_type) {
> +         case GLSL_TYPE_UINT:
> +            if (op[1]->value.u[c1] == 0) {
> +               data.u[c] = 0;
> +            } else {
> +               data.u[c] = op[0]->value.u[c0] % op[1]->value.u[c1];
> +            }
> +            break;
> +         case GLSL_TYPE_INT:
> +            if (op[1]->value.i[c1] == 0) {
> +               data.i[c] = 0;
> +            } else {
> +               data.i[c] = op[0]->value.i[c0] % op[1]->value.i[c1];
> +            }
> +            break;
> +         case GLSL_TYPE_FLOAT:
> +            /* We don't use fmod because it rounds toward zero; GLSL
> specifies
> +             * the use of floor.
> +             */
> +            data.f[c] = op[0]->value.f[c0] - op[1]->value.f[c1]
> +               * floorf(op[0]->value.f[c0] / op[1]->value.f[c1]);
> +            break;
> +         case GLSL_TYPE_DOUBLE:
> +            /* We don't use fmod because it rounds toward zero; GLSL
> specifies
> +             * the use of floor.
> +             */
> +            data.d[c] = op[0]->value.d[c0] - op[1]->value.d[c1]
> +               * floor(op[0]->value.d[c0] / op[1]->value.d[c1]);
> +            break;
> +         default:
> +            assert(0);
> +         }
>        }
>  
>        break;
> @@ -1221,149 +1221,149 @@
> ir_expression::constant_expression_value(struct hash_table
> *variable_context)
>     case ir_binop_logic_and:
>        assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
>        for (unsigned c = 0; c < op[0]->type->components(); c++)
> -	 data.b[c] = op[0]->value.b[c] && op[1]->value.b[c];
> +         data.b[c] = op[0]->value.b[c] && op[1]->value.b[c];
>        break;
>     case ir_binop_logic_xor:
>        assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
>        for (unsigned c = 0; c < op[0]->type->components(); c++)
> -	 data.b[c] = op[0]->value.b[c] ^ op[1]->value.b[c];
> +         data.b[c] = op[0]->value.b[c] ^ op[1]->value.b[c];
>        break;
>     case ir_binop_logic_or:
>        assert(op[0]->type->base_type == GLSL_TYPE_BOOL);
>        for (unsigned c = 0; c < op[0]->type->components(); c++)
> -	 data.b[c] = op[0]->value.b[c] || op[1]->value.b[c];
> +         data.b[c] = op[0]->value.b[c] || op[1]->value.b[c];
>        break;
>  
>     case ir_binop_less:
>        assert(op[0]->type == op[1]->type);
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 switch (op[0]->type->base_type) {
> -	 case GLSL_TYPE_UINT:
> -	    data.b[c] = op[0]->value.u[c] < op[1]->value.u[c];
> -	    break;
> -	 case GLSL_TYPE_INT:
> -	    data.b[c] = op[0]->value.i[c] < op[1]->value.i[c];
> -	    break;
> -	 case GLSL_TYPE_FLOAT:
> -	    data.b[c] = op[0]->value.f[c] < op[1]->value.f[c];
> -	    break;
> -	 case GLSL_TYPE_DOUBLE:
> -	    data.b[c] = op[0]->value.d[c] < op[1]->value.d[c];
> -	    break;
> -	 default:
> -	    assert(0);
> -	 }
> +         switch (op[0]->type->base_type) {
> +         case GLSL_TYPE_UINT:
> +            data.b[c] = op[0]->value.u[c] < op[1]->value.u[c];
> +            break;
> +         case GLSL_TYPE_INT:
> +            data.b[c] = op[0]->value.i[c] < op[1]->value.i[c];
> +            break;
> +         case GLSL_TYPE_FLOAT:
> +            data.b[c] = op[0]->value.f[c] < op[1]->value.f[c];
> +            break;
> +         case GLSL_TYPE_DOUBLE:
> +            data.b[c] = op[0]->value.d[c] < op[1]->value.d[c];
> +            break;
> +         default:
> +            assert(0);
> +         }
>        }
>        break;
>     case ir_binop_greater:
>        assert(op[0]->type == op[1]->type);
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 switch (op[0]->type->base_type) {
> -	 case GLSL_TYPE_UINT:
> -	    data.b[c] = op[0]->value.u[c] > op[1]->value.u[c];
> -	    break;
> -	 case GLSL_TYPE_INT:
> -	    data.b[c] = op[0]->value.i[c] > op[1]->value.i[c];
> -	    break;
> -	 case GLSL_TYPE_FLOAT:
> -	    data.b[c] = op[0]->value.f[c] > op[1]->value.f[c];
> -	    break;
> -	 case GLSL_TYPE_DOUBLE:
> -	    data.b[c] = op[0]->value.d[c] > op[1]->value.d[c];
> -	    break;
> -	 default:
> -	    assert(0);
> -	 }
> +         switch (op[0]->type->base_type) {
> +         case GLSL_TYPE_UINT:
> +            data.b[c] = op[0]->value.u[c] > op[1]->value.u[c];
> +            break;
> +         case GLSL_TYPE_INT:
> +            data.b[c] = op[0]->value.i[c] > op[1]->value.i[c];
> +            break;
> +         case GLSL_TYPE_FLOAT:
> +            data.b[c] = op[0]->value.f[c] > op[1]->value.f[c];
> +            break;
> +         case GLSL_TYPE_DOUBLE:
> +            data.b[c] = op[0]->value.d[c] > op[1]->value.d[c];
> +            break;
> +         default:
> +            assert(0);
> +         }
>        }
>        break;
>     case ir_binop_lequal:
>        assert(op[0]->type == op[1]->type);
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 switch (op[0]->type->base_type) {
> -	 case GLSL_TYPE_UINT:
> -	    data.b[c] = op[0]->value.u[c] <= op[1]->value.u[c];
> -	    break;
> -	 case GLSL_TYPE_INT:
> -	    data.b[c] = op[0]->value.i[c] <= op[1]->value.i[c];
> -	    break;
> -	 case GLSL_TYPE_FLOAT:
> -	    data.b[c] = op[0]->value.f[c] <= op[1]->value.f[c];
> -	    break;
> -	 case GLSL_TYPE_DOUBLE:
> -	    data.b[c] = op[0]->value.d[c] <= op[1]->value.d[c];
> -	    break;
> -	 default:
> -	    assert(0);
> -	 }
> +         switch (op[0]->type->base_type) {
> +         case GLSL_TYPE_UINT:
> +            data.b[c] = op[0]->value.u[c] <= op[1]->value.u[c];
> +            break;
> +         case GLSL_TYPE_INT:
> +            data.b[c] = op[0]->value.i[c] <= op[1]->value.i[c];
> +            break;
> +         case GLSL_TYPE_FLOAT:
> +            data.b[c] = op[0]->value.f[c] <= op[1]->value.f[c];
> +            break;
> +         case GLSL_TYPE_DOUBLE:
> +            data.b[c] = op[0]->value.d[c] <= op[1]->value.d[c];
> +            break;
> +         default:
> +            assert(0);
> +         }
>        }
>        break;
>     case ir_binop_gequal:
>        assert(op[0]->type == op[1]->type);
>        for (unsigned c = 0; c < op[0]->type->components(); c++) {
> -	 switch (op[0]->type->base_type) {
> -	 case GLSL_TYPE_UINT:
> -	    data.b[c] = op[0]->value.u[c] >= op[1]->value.u[c];
> -	    break;
> -	 case GLSL_TYPE_INT:
> -	    data.b[c] = op[0]->value.i[c] >= op[1]->value.i[c];
> -	    break;
> -	 case GLSL_TYPE_FLOAT:
> -	    data.b[c] = op[0]->value.f[c] >= op[1]->value.f[c];
> -	    break;
> -	 case GLSL_TYPE_DOUBLE:
> -	    data.b[c] = op[0]->value.d[c] >= op[1]->value.d[c];
> -	    break;
> -	 default:
> -	    assert(0);
> -	 }
> +         switch (op[0]->type->base_type) {
> +         case GLSL_TYPE_UINT:
> +            data.b[c] = op[0]->value.u[c] >= op[1]->value.u[c];
> +            break;
> +         case GLSL_TYPE_INT:
> +            data.b[c] = op[0]->value.i[c] >= op[1]->value.i[c];
> +            break;
> +         case GLSL_TYPE_FLOAT:
> +            data.b[c] = op[0]->value.f[c] >= op[1]->value.f[c];
> +            break;
> +         case GLSL_TYPE_DOUBLE:
> +            data.b[c] = op[0]->value.d[c] >= op[1]->value.d[c];
> +            break;
> +         default:
> +            assert(0);
> +         }
>        }
>        break;
>     case ir_binop_equal:
>        assert(op[0]->type == op[1]->type);
>        for (unsigned c = 0; c < components; c++) {
> -	 switch (op[0]->type->base_type) {
> -	 case GLSL_TYPE_UINT:
> -	    data.b[c] = op[0]->value.u[c] == op[1]->value.u[c];
> -	    break;
> -	 case GLSL_TYPE_INT:
> -	    data.b[c] = op[0]->value.i[c] == op[1]->value.i[c];
> -	    break;
> -	 case GLSL_TYPE_FLOAT:
> -	    data.b[c] = op[0]->value.f[c] == op[1]->value.f[c];
> -	    break;
> -	 case GLSL_TYPE_BOOL:
> -	    data.b[c] = op[0]->value.b[c] == op[1]->value.b[c];
> -	    break;
> -	 case GLSL_TYPE_DOUBLE:
> -	    data.b[c] = op[0]->value.d[c] == op[1]->value.d[c];
> -	    break;
> -	 default:
> -	    assert(0);
> -	 }
> +         switch (op[0]->type->base_type) {
> +         case GLSL_TYPE_UINT:
> +            data.b[c] = op[0]->value.u[c] == op[1]->value.u[c];
> +            break;
> +         case GLSL_TYPE_INT:
> +            data.b[c] = op[0]->value.i[c] == op[1]->value.i[c];
> +            break;
> +         case GLSL_TYPE_FLOAT:
> +            data.b[c] = op[0]->value.f[c] == op[1]->value.f[c];
> +            break;
> +         case GLSL_TYPE_BOOL:
> +            data.b[c] = op[0]->value.b[c] == op[1]->value.b[c];
> +            break;
> +         case GLSL_TYPE_DOUBLE:
> +            data.b[c] = op[0]->value.d[c] == op[1]->value.d[c];
> +            break;
> +         default:
> +            assert(0);
> +         }
>        }
>        break;
>     case ir_binop_nequal:
>        assert(op[0]->type == op[1]->type);
>        for (unsigned c = 0; c < components; c++) {
> -	 switch (op[0]->type->base_type) {
> -	 case GLSL_TYPE_UINT:
> -	    data.b[c] = op[0]->value.u[c] != op[1]->value.u[c];
> -	    break;
> -	 case GLSL_TYPE_INT:
> -	    data.b[c] = op[0]->value.i[c] != op[1]->value.i[c];
> -	    break;
> -	 case GLSL_TYPE_FLOAT:
> -	    data.b[c] = op[0]->value.f[c] != op[1]->value.f[c];
> -	    break;
> -	 case GLSL_TYPE_BOOL:
> -	    data.b[c] = op[0]->value.b[c] != op[1]->value.b[c];
> -	    break;
> -	 case GLSL_TYPE_DOUBLE:
> -	    data.b[c] = op[0]->value.d[c] != op[1]->value.d[c];
> -	    break;
> -	 default:
> -	    assert(0);
> -	 }
> +         switch (op[0]->type->base_type) {
> +         case GLSL_TYPE_UINT:
> +            data.b[c] = op[0]->value.u[c] != op[1]->value.u[c];
> +            break;
> +         case GLSL_TYPE_INT:
> +            data.b[c] = op[0]->value.i[c] != op[1]->value.i[c];
> +            break;
> +         case GLSL_TYPE_FLOAT:
> +            data.b[c] = op[0]->value.f[c] != op[1]->value.f[c];
> +            break;
> +         case GLSL_TYPE_BOOL:
> +            data.b[c] = op[0]->value.b[c] != op[1]->value.b[c];
> +            break;
> +         case GLSL_TYPE_DOUBLE:
> +            data.b[c] = op[0]->value.d[c] != op[1]->value.d[c];
> +            break;
> +         default:
> +            assert(0);
> +         }
>        }
>        break;
>     case ir_binop_all_equal:
> @@ -1459,7 +1459,7 @@ ir_expression::constant_expression_value(struct
> hash_table *variable_context)
>  
>     case ir_binop_vector_extract: {
>        const int c = CLAMP(op[1]->value.i[0], 0,
> -			  (int) op[0]->type->vector_elements - 1);
> +                          (int) op[0]->type->vector_elements - 1);
>  
>        switch (op[0]->type->base_type) {
>        case GLSL_TYPE_UINT:
> @@ -1688,23 +1688,23 @@
> ir_expression::constant_expression_value(struct hash_table
> *variable_context)
>  
>        switch (this->type->base_type) {
>        case GLSL_TYPE_INT:
> -	 data.i[idx] = op[1]->value.i[0];
> -	 break;
> +         data.i[idx] = op[1]->value.i[0];
> +         break;
>        case GLSL_TYPE_UINT:
> -	 data.u[idx] = op[1]->value.u[0];
> -	 break;
> +         data.u[idx] = op[1]->value.u[0];
> +         break;
>        case GLSL_TYPE_FLOAT:
> -	 data.f[idx] = op[1]->value.f[0];
> -	 break;
> +         data.f[idx] = op[1]->value.f[0];
> +         break;
>        case GLSL_TYPE_BOOL:
> -	 data.b[idx] = op[1]->value.b[0];
> -	 break;
> +         data.b[idx] = op[1]->value.b[0];
> +         break;
>        case GLSL_TYPE_DOUBLE:
> -	 data.d[idx] = op[1]->value.d[0];
> -	 break;
> +         data.d[idx] = op[1]->value.d[0];
> +         break;
>        default:
> -	 assert(!"Should not get here.");
> -	 break;
> +         assert(!"Should not get here.");
> +         break;
>        }
>        break;
>     }
> @@ -1738,22 +1738,22 @@
> ir_expression::constant_expression_value(struct hash_table
> *variable_context)
>  
>     case ir_quadop_vector:
>        for (unsigned c = 0; c < this->type->vector_elements; c++) {
> -	 switch (this->type->base_type) {
> -	 case GLSL_TYPE_INT:
> -	    data.i[c] = op[c]->value.i[0];
> -	    break;
> -	 case GLSL_TYPE_UINT:
> -	    data.u[c] = op[c]->value.u[0];
> -	    break;
> -	 case GLSL_TYPE_FLOAT:
> -	    data.f[c] = op[c]->value.f[0];
> -	    break;
> -	 case GLSL_TYPE_DOUBLE:
> -	    data.d[c] = op[c]->value.d[0];
> -	    break;
> -	 default:
> -	    assert(0);
> -	 }
> +         switch (this->type->base_type) {
> +         case GLSL_TYPE_INT:
> +            data.i[c] = op[c]->value.i[0];
> +            break;
> +         case GLSL_TYPE_UINT:
> +            data.u[c] = op[c]->value.u[0];
> +            break;
> +         case GLSL_TYPE_FLOAT:
> +            data.f[c] = op[c]->value.f[0];
> +            break;
> +         case GLSL_TYPE_DOUBLE:
> +            data.d[c] = op[c]->value.d[0];
> +            break;
> +         default:
> +            assert(0);
> +         }
>        }
>        break;
>  
> @@ -1783,18 +1783,18 @@ ir_swizzle::constant_expression_value(struct
> hash_table *variable_context)
>        ir_constant_data data = { { 0 } };
>  
>        const unsigned swiz_idx[4] = {
> -	 this->mask.x, this->mask.y, this->mask.z, this->mask.w
> +         this->mask.x, this->mask.y, this->mask.z, this->mask.w
>        };
>  
>        for (unsigned i = 0; i < this->mask.num_components; i++) {
> -	 switch (v->type->base_type) {
> -	 case GLSL_TYPE_UINT:
> -	 case GLSL_TYPE_INT:   data.u[i] = v->value.u[swiz_idx[i]];
> break;
> -	 case GLSL_TYPE_FLOAT: data.f[i] = v->value.f[swiz_idx[i]];
> break;
> -	 case GLSL_TYPE_BOOL:  data.b[i] = v->value.b[swiz_idx[i]];
> break;
> -	 case GLSL_TYPE_DOUBLE:data.d[i] = v->value.d[swiz_idx[i]];
> break;
> -	 default:              assert(!"Should not get here.");
> break;
> -	 }
> +         switch (v->type->base_type) {
> +         case GLSL_TYPE_UINT:
> +         case GLSL_TYPE_INT:   data.u[i] = v->value.u[swiz_idx[i]];
> break;
> +         case GLSL_TYPE_FLOAT: data.f[i] = v->value.f[swiz_idx[i]];
> break;
> +         case GLSL_TYPE_BOOL:  data.b[i] = v->value.b[swiz_idx[i]];
> break;
> +         case GLSL_TYPE_DOUBLE:data.d[i] = v->value.d[swiz_idx[i]];
> break;
> +         default:              assert(!"Should not get here.");
> break;
> +         }
>        }
>  
>        void *ctx = ralloc_parent(this);
> @@ -1813,7 +1813,7 @@
> ir_dereference_variable::constant_expression_value(struct hash_table
> *variable_c
>     if (variable_context) {
>        ir_constant *value = (ir_constant
> *)hash_table_find(variable_context, var);
>        if(value)
> -	 return value;
> +         return value;
>     }
>  
>     /* The constant_value of a uniform variable is its initializer,
> @@ -1838,52 +1838,52 @@
> ir_dereference_array::constant_expression_value(struct hash_table
> *variable_cont
>     if ((array != NULL) && (idx != NULL)) {
>        void *ctx = ralloc_parent(this);
>        if (array->type->is_matrix()) {
> -	 /* Array access of a matrix results in a vector.
> -	  */
> -	 const unsigned column = idx->value.u[0];
> +         /* Array access of a matrix results in a vector.
> +          */
> +         const unsigned column = idx->value.u[0];
>  
> -	 const glsl_type *const column_type = array->type-
> >column_type();
> +         const glsl_type *const column_type = array->type-
> >column_type();
>  
> -	 /* Offset in the constant matrix to the first element of
> the column
> -	  * to be extracted.
> -	  */
> -	 const unsigned mat_idx = column * column_type-
> >vector_elements;
> +         /* Offset in the constant matrix to the first element of
> the column
> +          * to be extracted.
> +          */
> +         const unsigned mat_idx = column * column_type-
> >vector_elements;
>  
> -	 ir_constant_data data = { { 0 } };
> +         ir_constant_data data = { { 0 } };
>  
> -	 switch (column_type->base_type) {
> -	 case GLSL_TYPE_UINT:
> -	 case GLSL_TYPE_INT:
> -	    for (unsigned i = 0; i < column_type->vector_elements;
> i++)
> -	       data.u[i] = array->value.u[mat_idx + i];
> +         switch (column_type->base_type) {
> +         case GLSL_TYPE_UINT:
> +         case GLSL_TYPE_INT:
> +            for (unsigned i = 0; i < column_type->vector_elements;
> i++)
> +               data.u[i] = array->value.u[mat_idx + i];
>  
> -	    break;
> +            break;
>  
> -	 case GLSL_TYPE_FLOAT:
> -	    for (unsigned i = 0; i < column_type->vector_elements;
> i++)
> -	       data.f[i] = array->value.f[mat_idx + i];
> +         case GLSL_TYPE_FLOAT:
> +            for (unsigned i = 0; i < column_type->vector_elements;
> i++)
> +               data.f[i] = array->value.f[mat_idx + i];
>  
> -	    break;
> +            break;
>  
> -	 case GLSL_TYPE_DOUBLE:
> -	    for (unsigned i = 0; i < column_type->vector_elements;
> i++)
> -	       data.d[i] = array->value.d[mat_idx + i];
> +         case GLSL_TYPE_DOUBLE:
> +            for (unsigned i = 0; i < column_type->vector_elements;
> i++)
> +               data.d[i] = array->value.d[mat_idx + i];
>  
> -	    break;
> +            break;
>  
> -	 default:
> -	    assert(!"Should not get here.");
> -	    break;
> -	 }
> +         default:
> +            assert(!"Should not get here.");
> +            break;
> +         }
>  
> -	 return new(ctx) ir_constant(column_type, &data);
> +         return new(ctx) ir_constant(column_type, &data);
>        } else if (array->type->is_vector()) {
> -	 const unsigned component = idx->value.u[0];
> +         const unsigned component = idx->value.u[0];
>  
> -	 return new(ctx) ir_constant(array, component);
> +         return new(ctx) ir_constant(array, component);
>        } else {
> -	 const unsigned index = idx->value.u[0];
> -	 return array->get_array_element(index)->clone(ctx, NULL);
> +         const unsigned index = idx->value.u[0];
> +         return array->get_array_element(index)->clone(ctx, NULL);
>        }
>     }
>     return NULL;
> @@ -1922,102 +1922,102 @@ ir_call::constant_expression_value(struct
> hash_table *variable_context)
>  
>  
>  bool
> ir_function_signature::constant_expression_evaluate_expression_list(c
> onst struct exec_list &body,
> -									
>  struct hash_table *variable_context,
> -									
>  ir_constant **result)
> +                                                                    
>      struct hash_table *variable_context,
> +                                                                    
>      ir_constant **result)
>  {
>     foreach_in_list(ir_instruction, inst, &body) {
>        switch(inst->ir_type) {
>  
> -	 /* (declare () type symbol) */
> +         /* (declare () type symbol) */
>        case ir_type_variable: {
> -	 ir_variable *var = inst->as_variable();
> -	 hash_table_insert(variable_context, ir_constant::zero(this,
> var->type), var);
> -	 break;
> +         ir_variable *var = inst->as_variable();
> +         hash_table_insert(variable_context, ir_constant::zero(this,
> var->type), var);
> +         break;
>        }
>  
> -	 /* (assign [condition] (write-mask) (ref) (value)) */
> +         /* (assign [condition] (write-mask) (ref) (value)) */
>        case ir_type_assignment: {
> -	 ir_assignment *asg = inst->as_assignment();
> -	 if (asg->condition) {
> -	    ir_constant *cond = asg->condition-
> >constant_expression_value(variable_context);
> -	    if (!cond)
> -	       return false;
> -	    if (!cond->get_bool_component(0))
> -	       break;
> -	 }
> +         ir_assignment *asg = inst->as_assignment();
> +         if (asg->condition) {
> +            ir_constant *cond = asg->condition-
> >constant_expression_value(variable_context);
> +            if (!cond)
> +               return false;
> +            if (!cond->get_bool_component(0))
> +               break;
> +         }
>  
> -	 ir_constant *store = NULL;
> -	 int offset = 0;
> +         ir_constant *store = NULL;
> +         int offset = 0;
>  
> -	 if (!constant_referenced(asg->lhs, variable_context, store,
> offset))
> -	    return false;
> +         if (!constant_referenced(asg->lhs, variable_context, store,
> offset))
> +            return false;
>  
> -	 ir_constant *value = asg->rhs-
> >constant_expression_value(variable_context);
> +         ir_constant *value = asg->rhs-
> >constant_expression_value(variable_context);
>  
> -	 if (!value)
> -	    return false;
> +         if (!value)
> +            return false;
>  
> -	 store->copy_masked_offset(value, offset, asg->write_mask);
> -	 break;
> +         store->copy_masked_offset(value, offset, asg->write_mask);
> +         break;
>        }
>  
> -	 /* (return (expression)) */
> +         /* (return (expression)) */
>        case ir_type_return:
> -	 assert (result);
> -	 *result = inst->as_return()->value-
> >constant_expression_value(variable_context);
> -	 return *result != NULL;
> +         assert (result);
> +         *result = inst->as_return()->value-
> >constant_expression_value(variable_context);
> +         return *result != NULL;
>  
> -	 /* (call name (ref) (params))*/
> +         /* (call name (ref) (params))*/
>        case ir_type_call: {
> -	 ir_call *call = inst->as_call();
> +         ir_call *call = inst->as_call();
>  
> -	 /* Just say no to void functions in constant
> expressions.  We
> -	  * don't need them at that point.
> -	  */
> +         /* Just say no to void functions in constant
> expressions.  We
> +          * don't need them at that point.
> +          */
>  
> -	 if (!call->return_deref)
> -	    return false;
> +         if (!call->return_deref)
> +            return false;
>  
> -	 ir_constant *store = NULL;
> -	 int offset = 0;
> +         ir_constant *store = NULL;
> +         int offset = 0;
>  
> -	 if (!constant_referenced(call->return_deref,
> variable_context,
> +         if (!constant_referenced(call->return_deref,
> variable_context,
>                                    store, offset))
> -	    return false;
> +            return false;
>  
> -	 ir_constant *value = call-
> >constant_expression_value(variable_context);
> +         ir_constant *value = call-
> >constant_expression_value(variable_context);
>  
> -	 if(!value)
> -	    return false;
> +         if(!value)
> +            return false;
>  
> -	 store->copy_offset(value, offset);
> -	 break;
> +         store->copy_offset(value, offset);
> +         break;
>        }
>  
> -	 /* (if condition (then-instructions) (else-instructions))
> */
> +         /* (if condition (then-instructions) (else-instructions))
> */
>        case ir_type_if: {
> -	 ir_if *iif = inst->as_if();
> +         ir_if *iif = inst->as_if();
>  
> -	 ir_constant *cond = iif->condition-
> >constant_expression_value(variable_context);
> -	 if (!cond || !cond->type->is_boolean())
> -	    return false;
> +         ir_constant *cond = iif->condition-
> >constant_expression_value(variable_context);
> +         if (!cond || !cond->type->is_boolean())
> +            return false;
>  
> -	 exec_list &branch = cond->get_bool_component(0) ? iif-
> >then_instructions : iif->else_instructions;
> +         exec_list &branch = cond->get_bool_component(0) ? iif-
> >then_instructions : iif->else_instructions;
>  
> -	 *result = NULL;
> -	 if (!constant_expression_evaluate_expression_list(branch,
> variable_context, result))
> -	    return false;
> +         *result = NULL;
> +         if (!constant_expression_evaluate_expression_list(branch,
> variable_context, result))
> +            return false;
>  
> -	 /* If there was a return in the branch chosen, drop out
> now. */
> -	 if (*result)
> -	    return true;
> +         /* If there was a return in the branch chosen, drop out
> now. */
> +         if (*result)
> +            return true;
>  
> -	 break;
> +         break;
>        }
>  
> -	 /* Every other expression type, we drop out. */
> +         /* Every other expression type, we drop out. */
>        default:
> -	 return false;
> +         return false;
>        }
>     }
>  
> @@ -2056,7 +2056,7 @@
> ir_function_signature::constant_expression_value(exec_list
> *actual_parameters, s
>      * been checked earlier.
>      */
>     hash_table *deref_hash = hash_table_ctor(8,
> hash_table_pointer_hash,
> -					    hash_table_pointer_compa
> re);
> +                                            hash_table_pointer_compa
> re);
>  
>     /* If "origin" is non-NULL, then the function body is there.  So
> we
>      * have to use the variable objects from the object with the
> body,


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