[Mesa-dev] [PATCH] egl/x11_dri3: stop restricting support to render nodes unnecessarily
Martin Peres
martin.peres at linux.intel.com
Fri Jun 10 11:25:00 UTC 2016
On 10/06/16 13:30, Frank Binns wrote:
> In order to support the WL_bind_wayland_display extension it's necessary to
> make use of render nodes as DRI3 doesn't provide a mechanism for authenticating
> client opened fds. However, this does not apply when Wayland support isn't
> enabled.
Out of curiosity, why don't you want to use render nodes? Are you using
a very old kernel?
>
> Signed-off-by: Frank Binns <frank.binns at imgtec.com>
> ---
> src/egl/drivers/dri2/platform_x11_dri3.c | 2 ++
> 1 file changed, 2 insertions(+)
>
> diff --git a/src/egl/drivers/dri2/platform_x11_dri3.c b/src/egl/drivers/dri2/platform_x11_dri3.c
> index 9363a8a..80aac01 100644
> --- a/src/egl/drivers/dri2/platform_x11_dri3.c
> +++ b/src/egl/drivers/dri2/platform_x11_dri3.c
> @@ -442,6 +442,7 @@ dri3_get_device_name(int fd)
> {
> char *ret = NULL;
>
> +#ifdef HAVE_WAYLAND_PLATFORM
> ret = drmGetRenderDeviceNameFromFd(fd);
> if (ret)
> return ret;
I would rather move the #ifdef HAVE_WAYLAND_PLATFORM to after the
comment about WL_bind_wayland_display. This way, we keep the same logic
of first asking libdrm, and then asking our internal function.
> @@ -455,6 +456,7 @@ dri3_get_device_name(int fd)
> _eglLog(_EGL_WARNING, "Render node support not available, falling back to dri2");
> _eglLog(_EGL_WARNING, "If you want to force dri3, set EGL_FORCE_DRI3 environment variable");
Maybe reworking this error message to add that if, as a user, you do not
care about wayland, you can compile it out and the error will go away.
> } else
> +#endif
> ret = loader_get_device_name_for_fd(fd);
>
> return ret;
>
Now, did you actually test this patch? If you were using normal nodes
and not render nodes, I wonder how you managed to get any context since
no authentication is performed :s
Please provide more context :)
Martin
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