[Mesa-dev] [PATCH 09/11] docs: Update GL3.txt for OpenGL 4.0 on i965-ish hardware

Ian Romanick idr at freedesktop.org
Wed Jun 15 02:01:57 UTC 2016


From: Ian Romanick <ian.d.romanick at intel.com>

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 docs/GL3.txt | 26 +++++++++++++-------------
 1 file changed, 13 insertions(+), 13 deletions(-)

diff --git a/docs/GL3.txt b/docs/GL3.txt
index dedea1a..0deeaa1 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -107,11 +107,11 @@ GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, soft
   GL_ARB_vertex_type_2_10_10_10_rev                     DONE (swr)
 
 
-GL 4.0, GLSL 4.00 --- all DONE: nvc0, r600, radeonsi
+GL 4.0, GLSL 4.00 --- all DONE: i965/gen8+, nvc0, r600, radeonsi
 
-  GL_ARB_draw_buffers_blend                             DONE (i965, nv50, llvmpipe, softpipe, swr)
-  GL_ARB_draw_indirect                                  DONE (i965, llvmpipe, softpipe, swr)
-  GL_ARB_gpu_shader5                                    DONE (i965)
+  GL_ARB_draw_buffers_blend                             DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
+  GL_ARB_draw_indirect                                  DONE (i965/gen7+, llvmpipe, softpipe, swr)
+  GL_ARB_gpu_shader5                                    DONE (i965/gen7+)
   - 'precise' qualifier                                 DONE
   - Dynamically uniform sampler array indices           DONE (softpipe)
   - Dynamically uniform UBO array indices               DONE ()
@@ -124,16 +124,16 @@ GL 4.0, GLSL 4.00 --- all DONE: nvc0, r600, radeonsi
   - Enhanced per-sample shading                         DONE ()
   - Interpolation functions                             DONE ()
   - New overload resolution rules                       DONE
-  GL_ARB_gpu_shader_fp64                                DONE (i965/gen8+, llvmpipe, softpipe)
-  GL_ARB_sample_shading                                 DONE (i965, nv50)
-  GL_ARB_shader_subroutine                              DONE (i965, nv50, llvmpipe, softpipe, swr)
-  GL_ARB_tessellation_shader                            DONE (i965)
-  GL_ARB_texture_buffer_object_rgb32                    DONE (i965, llvmpipe, softpipe, swr)
-  GL_ARB_texture_cube_map_array                         DONE (i965, nv50, llvmpipe, softpipe)
-  GL_ARB_texture_gather                                 DONE (i965, nv50, llvmpipe, softpipe, swr)
+  GL_ARB_gpu_shader_fp64                                DONE (llvmpipe, softpipe)
+  GL_ARB_sample_shading                                 DONE (i965/gen6+, nv50)
+  GL_ARB_shader_subroutine                              DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
+  GL_ARB_tessellation_shader                            DONE (i965/gen7+)
+  GL_ARB_texture_buffer_object_rgb32                    DONE (i965/gen6+, llvmpipe, softpipe)
+  GL_ARB_texture_cube_map_array                         DONE (i965/gen6+, nv50, llvmpipe, softpipe)
+  GL_ARB_texture_gather                                 DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
   GL_ARB_texture_query_lod                              DONE (i965, nv50, softpipe)
-  GL_ARB_transform_feedback2                            DONE (i965, nv50, llvmpipe, softpipe, swr)
-  GL_ARB_transform_feedback3                            DONE (i965, nv50, llvmpipe, softpipe, swr)
+  GL_ARB_transform_feedback2                            DONE (i965/gen7+, nv50, llvmpipe, softpipe, swr)
+  GL_ARB_transform_feedback3                            DONE (i965/gen7+, nv50, llvmpipe, softpipe, swr)
 
 
 GL 4.1, GLSL 4.10 --- all DONE: nvc0, r600, radeonsi
-- 
2.5.5



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