[Mesa-dev] [PATCH] i965: remove remaining tabs in brw_link.cpp
Jason Ekstrand
jason at jlekstrand.net
Thu Jun 16 13:56:03 UTC 2016
Thanks,
Acked-by: Jason Ekstrand <jason at jlekstrand.net>
On Jun 15, 2016 11:13 PM, "Timothy Arceri" <timothy.arceri at collabora.com>
wrote:
> ---
> src/mesa/drivers/dri/i965/brw_link.cpp | 26 +++++++++++++-------------
> 1 file changed, 13 insertions(+), 13 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp
> b/src/mesa/drivers/dri/i965/brw_link.cpp
> index 16bfbaa..ab2484e 100644
> --- a/src/mesa/drivers/dri/i965/brw_link.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_link.cpp
> @@ -210,13 +210,13 @@ brw_link_shader(struct gl_context *ctx, struct
> gl_shader_program *shProg)
> for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
> struct gl_shader *shader = shProg->_LinkedShaders[stage];
> if (!shader)
> - continue;
> + continue;
>
> struct gl_program *prog =
> - ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
> + ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
> shader->Name);
> if (!prog)
> - return false;
> + return false;
> prog->Parameters = _mesa_new_parameter_list();
>
> _mesa_copy_linked_program_data((gl_shader_stage) stage, shProg,
> prog);
> @@ -231,19 +231,19 @@ brw_link_shader(struct gl_context *ctx, struct
> gl_shader_program *shProg)
> * get sent to the shader.
> */
> foreach_in_list(ir_instruction, node, shader->ir) {
> - ir_variable *var = node->as_variable();
> + ir_variable *var = node->as_variable();
>
> - if ((var == NULL) || (var->data.mode != ir_var_uniform)
> - || (strncmp(var->name, "gl_", 3) != 0))
> - continue;
> + if ((var == NULL) || (var->data.mode != ir_var_uniform)
> + || (strncmp(var->name, "gl_", 3) != 0))
> + continue;
>
> - const ir_state_slot *const slots = var->get_state_slots();
> - assert(slots != NULL);
> + const ir_state_slot *const slots = var->get_state_slots();
> + assert(slots != NULL);
>
> - for (unsigned int i = 0; i < var->get_num_state_slots(); i++) {
> - _mesa_add_state_reference(prog->Parameters,
> - (gl_state_index *) slots[i].tokens);
> - }
> + for (unsigned int i = 0; i < var->get_num_state_slots(); i++) {
> + _mesa_add_state_reference(prog->Parameters,
> + (gl_state_index *) slots[i].tokens);
> + }
> }
>
> do_set_program_inouts(shader->ir, prog, shader->Stage);
> --
> 2.5.5
>
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