[Mesa-dev] [PATCH 08/64] i965/blorp: Only set src_z for gen8+ 3D textures
Chad Versace
chad.versace at intel.com
Thu Jun 16 17:08:03 UTC 2016
On Sat 11 Jun 2016, Jason Ekstrand wrote:
> Otherwise, we end up with a bogus value in the third component. On gen6-7
> where we always use 2D textures, this can cause problems if the
> SurfaceArray bit is set in the SURFACE_STATE.
Enlighten me. Why does blorp use 3D surfaces on gen >= 8 but not
earlier?
> ---
> src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 11 +++++++++--
> 1 file changed, 9 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
> index 782d285..cdb6b33 100644
> --- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
> @@ -1846,8 +1846,15 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
> brw_blorp_setup_coord_transform(¶ms.wm_push_consts.y_transform,
> src_y0, src_y1, dst_y0, dst_y1, mirror_y);
>
> - params.wm_push_consts.src_z =
> - params.src.mt->target == GL_TEXTURE_3D ? params.src.layer : 0;
> + if (brw->gen >= 8 && params.src.mt->target == GL_TEXTURE_3D) {
> + /* On gen8+ we use actual 3-D textures so we need to pass the layer
> + * through to the sampler.
> + */
> + params.wm_push_consts.src_z = params.src.layer;
> + } else {
> + /* On gen7 and earlier, we fake everything with 2-D textures */
> + params.wm_push_consts.src_z = 0;
> + }
>
> if (params.dst.num_samples <= 1 && dst_mt->num_samples > 1) {
> /* We must expand the rectangle we send through the rendering pipeline,
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