[Mesa-dev] [PATCH 2/2] i965: Support "unlimited" compute shader scratch space.
Kenneth Graunke
kenneth at whitecape.org
Fri Jun 17 03:29:47 UTC 2016
On Thursday, June 16, 2016 8:16:43 PM PDT Ian Romanick wrote:
> How well tested is this? I suspect nothing hits the 2Mb limit, but do
> we have any tests or apps that even hit the 12k limit?
I forgot to update the commit message to include the info from the bug:
"Fixes Piglit's spec/arb_compute_shader/linker/bug-93840 on Ivybridge GT1
and Baytrail."
That Piglit test hits the 12k limit on IVB GT1 and Baytrail, which have
to use SIMD32 mode. (IVB GT2 has enough threads that it can get away
with SIMD16 mode and doesn't spill as much.)
I believe I tried clamping the 2MB limit to something smaller so that it
would actually hit this code, and it worked.
--Ken
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